From 6d6c38f21688eb99691a8273e0779c50dfa69db7 Mon Sep 17 00:00:00 2001
From: prep <none@none>
Date: Mon, 13 Feb 2012 10:10:57 -0500
Subject: Path-197. Navmeshes are converted into vbos.

---
 indra/llrender/llrendernavprim.cpp | 6 +++++-
 indra/newview/llviewerdisplay.cpp  | 3 ---
 2 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 71e808d04e..b99a8cdc86 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -38,6 +38,7 @@ LLRenderNavPrim gRenderNav;
 void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& end, int color, bool overlayMode  ) const
 {	
 	LLGLSLShader::sNoFixedFunction = false;
+	LLGLEnable smooth(GL_LINE_SMOOTH);
 	LLColor4 colorA( color );	
 	glLineWidth(1.5f);	
 	gGL.color3fv( colorA.mV );
@@ -51,6 +52,7 @@ void LLRenderNavPrim::renderSegment( const LLVector3& start, const LLVector3& en
 
 	gGL.flush();
 	LLGLSLShader::sNoFixedFunction = true;
+	LLGLDisable smoothout(GL_LINE_SMOOTH);
 	glLineWidth(1.0f);	
 }
 //=============================================================================
@@ -86,7 +88,7 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
 void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
 {
 	LLGLSUIDefault gls_ui;
-	glEnable( GL_DEPTH_TEST );                        
+	LLGLEnable depth( GL_DEPTH_TEST );                        
 	LLGLEnable cull( GL_CULL_FACE );		
 	glLineWidth(1.5f);		
 	LLGLSLShader::sNoFixedFunction = false;
@@ -94,11 +96,13 @@ void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
 	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
 	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
 	glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );		
+	LLGLEnable smooth(GL_LINE_SMOOTH);
 	//pass 2 outlined
 	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
 	LLGLSLShader::sNoFixedFunction = true;
 	glLineWidth(1.0f);		
 	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
+	LLGLDisable smoothout(GL_LINE_SMOOTH);
 }
 //=============================================================================
 void LLRenderNavPrim::renderStar( const LLVector3& center, const float scale, int color ) const
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 719f560101..0579273d25 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -907,9 +907,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
 					//NavMesh
 					if ( llPathingLibInstance->getRenderNavMeshState() )
 					{
-						glClearColor(0.0f, 0.0f, 0.0f, 0.5f);          												
-						glEnable(GL_DEPTH_TEST);                        
-						gGL.setAmbientLightColor( LLColor4::white );
 						llPathingLibInstance->renderNavMesh();
 						exclusiveDraw = true;
 					}
-- 
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