From 665567e2f97f8ec4de2810fb63d6b845e67833e2 Mon Sep 17 00:00:00 2001
From: Tofu Linden <tofu.linden@lindenlab.com>
Date: Sun, 7 Mar 2010 09:40:11 +0000
Subject: Remove the class2/class3 water shaders, which aren't materially
 different from class1 except for some minor const tweaks (I've migrated
 class3's tweaks into class1 on the assumption that this was what davep sees
 all the time)

---
 indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index d21575119d..5cb8bbba0f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -131,11 +131,11 @@ void main()
 	//color.rgb = scaleSoftClip(color.rgb);
 	//color.a = spec * sunAngle2;
 
-	//wavef.z = -0.25f;
+	//wavef.z *= 0.1f;
 	wavef = normalize(wavef);
 	wavef = (norm_mat*vec4(wavef, 1.0)).xyz;
 	
-	gl_FragData[0] = vec4(color.rgb, 0.75);
-	gl_FragData[1] = vec4(1,1,1, 0.8);
+	gl_FragData[0] = vec4(color.rgb, 0.5);
+	gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95);
 	gl_FragData[2] = vec4(wavef*0.5+0.5, 0.0);
 }
-- 
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