From 51c5f6319c5391131d47f3798d827f9a84a03d51 Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Mon, 4 Dec 2017 19:16:19 +0200 Subject: MAINT-6645 - Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Stability improve. --- indra/newview/lldrawpoolavatar.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 8128790eb6..ef69990170 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1574,6 +1574,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( LLPointer buffer = face->getVertexBuffer(); LLDrawable* drawable = face->getDrawable(); + if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD()) + { + return; + } + U32 data_mask = face->getRiggedVertexBufferDataMask(); if (!vol_face.mWeightsScrubbed) @@ -1621,7 +1626,9 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer( return; } - if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) + if (!buffer.isNull() && + sShaderLevel <= 0 && + face->mLastSkinTime < avatar->getLastSkinTime()) { //perform software vertex skinning for this face LLStrider position; @@ -1914,7 +1921,7 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) LLVOVolume* vobj = drawable->getVOVolume(); - if (!vobj) + if (!vobj || vobj->isNoLOD()) { continue; } -- cgit v1.2.3