From 94d77ac20f8075b5cab992b93901eeecd1e47255 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Thu, 3 Dec 2009 16:02:07 -0500 Subject: Fixing hair alpha mask borkage by previous alpha mask patches Forgot hair alpha cutoff levels should be default for better blending. Code reviewed by Bigpapi --HG-- branch : avatar-pipeline --- indra/newview/llvoavatar.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index a9194c0c3b..db450939b9 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3834,15 +3834,6 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass) gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); } - bool should_alpha_mask = shouldAlphaMask(); - - LLGLState test(GL_ALPHA_TEST, should_alpha_mask); - - if (should_alpha_mask) - { - gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); - } - if (isTextureVisible(TEX_HEAD_BAKED)) { num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy); -- cgit v1.2.3