From 41eb231e6a41da13549e5cbd4cfe6f5efeab74b1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 Nov 2009 00:27:43 -0600 Subject: Fix for screen buffers not getting reallocated appropriately all the time (the assumption that buffers should only be reallocated if the resolution changed was wrong). --- indra/newview/pipeline.cpp | 73 ++++++++++++---------------------------------- 1 file changed, 19 insertions(+), 54 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 97c4340b4a..f908a015df 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -523,14 +523,6 @@ void LLPipeline::resizeScreenTexture() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight; - - if (!screen_size_changed) - { - // nothing to do - return; - } - // remember these dimensions mScreenWidth = resX; mScreenHeight = resY; @@ -544,8 +536,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer") - && screen_size_changed) + if (gSavedSettings.getBOOL("RenderUIBuffer")) { mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } @@ -553,44 +544,30 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { //allocate deferred rendering color buffers - if (screen_size_changed) - { - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - addDeferredAttachments(mDeferredScreen); - } + mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + addDeferredAttachments(mDeferredScreen); + // always set viewport to desired size, since allocate resets the viewport - if (screen_size_changed) - { - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); for (U32 i = 0; i < 3; i++) { - if (screen_size_changed) - { - mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - } + mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } for (U32 i = 0; i < 2; i++) { - if (screen_size_changed) - { - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - } + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); for (U32 i = 0; i < 4; i++) { - if (screen_size_changed) - { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); - } + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); } @@ -599,48 +576,36 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 4; i < 6; i++) { - if (screen_size_changed) - { - mShadow[i].allocate(width, height, 0, TRUE, FALSE); - } + mShadow[i].allocate(width, height, 0, TRUE, FALSE); } width = nhpo2(resX)/2; height = nhpo2(resY)/2; - if (screen_size_changed) - { - mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); - } + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); } else { - if (screen_size_changed) - { - mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - } + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } if (gGLManager.mHasFramebufferMultisample && samples > 1) { - if (screen_size_changed) + mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + if (LLPipeline::sRenderDeferred) { - mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - if (LLPipeline::sRenderDeferred) - { - addDeferredAttachments(mSampleBuffer); - mDeferredScreen.setSampleBuffer(&mSampleBuffer); - } + addDeferredAttachments(mSampleBuffer); + mDeferredScreen.setSampleBuffer(&mSampleBuffer); } + mScreen.setSampleBuffer(&mSampleBuffer); stop_glerror(); } - if (LLPipeline::sRenderDeferred - && screen_size_changed) + if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); for (U32 i = 0; i < 3; i++) -- cgit v1.2.3