From 3df1e46588c7bada79e8ee537607282fd3cdcc9f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 26 Nov 2012 17:10:22 -0600 Subject: MAINT-1958 Fix for crash on OSX when resizing window with deferred rendering enabled. Reviewed by VoidPointer --- indra/newview/app_settings/settings.xml | 12 ++++++++ indra/newview/llfloaterpreference.cpp | 5 +++- indra/newview/pipeline.cpp | 51 ++++++++++++++++++++++++++------- indra/newview/pipeline.h | 4 +++ 4 files changed, 60 insertions(+), 12 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 93362e2a55..2e91d10cd3 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -14082,5 +14082,17 @@ Value 0 + + SimulateFBOFailure + + Comment + [DEBUG] Make allocateScreenBuffer return false. Used to test error handling. + Persist + 0 + Type + Boolean + Value + 0 + diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 5752f839ce..542e96cf16 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -750,7 +750,10 @@ void LLFloaterPreference::onClose(bool app_quitting) { gSavedSettings.setS32("LastPrefTab", getChild("pref core")->getCurrentPanelIndex()); LLPanelLogin::setAlwaysRefresh(false); - cancel(); + if (!app_quitting) + { + cancel(); + } } void LLFloaterPreference::onOpenHardwareSettings() diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9685e45348..2bcbc0b083 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -761,7 +761,16 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + if (!allocateScreenBuffer(resX,resY)) + { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled + //NOTE: if the session closes successfully after this call, deferred rendering will be + // disabled on future sessions + if (LLPipeline::sRenderDeferred) + { + gSavedSettings.setBOOL("RenderDeferred", FALSE); + LLPipeline::refreshCachedSettings(); + } + } } } @@ -779,15 +788,38 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = RenderFSAASamples; + + bool save_settings = sRenderDeferred; + if (save_settings) + { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + bool ret = doAllocateScreenBuffer(resX, resY); + + if (save_settings) + { + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + } + + return ret; +} + +bool LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) +{ //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) // Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state - bool ret = true; + U32 samples = RenderFSAASamples; + bool ret = true; if (!allocateScreenBuffer(resX, resY, samples)) { //failed to allocate at requested specification, return false @@ -831,7 +863,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) return ret; } - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { refreshCachedSettings(); @@ -858,10 +889,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -926,9 +953,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } } else { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c38e7fbdc1..e5a11d5fc6 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -122,6 +122,10 @@ public: //allocate the largest screen buffer possible up to resX, resY //returns true if full size buffer allocated, false if some other size is allocated bool allocateScreenBuffer(U32 resX, U32 resY); +private: + //implementation of above, wrapped for easy error handling + bool doAllocateScreenBuffer(U32 resX, U32 resY); +public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise -- cgit v1.2.3