From 2b4158c4a0ed5c70d9e81c81bb044f5fd4faa7ac Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 19 Mar 2010 15:38:23 -0400 Subject: cleaning up dead code, comments --- indra/newview/llagentwearables.cpp | 69 -------------------------------------- indra/newview/llappearancemgr.cpp | 3 +- 2 files changed, 2 insertions(+), 70 deletions(-) diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index 1187455971..c31b154b74 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -55,8 +55,6 @@ #include -#define USE_CURRENT_OUTFIT_FOLDER - //-------------------------------------------------------------------- // Classes for fetching initial wearables data //-------------------------------------------------------------------- @@ -1036,64 +1034,6 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs } } -// A single wearable that the avatar was wearing on start-up has arrived from the database. -// static -void LLAgentWearables::onInitialWearableAssetArrived(LLWearable* wearable, void* userdata) -{ - boost::scoped_ptr wear_data((LLInitialWearablesFetch::InitialWearableData*)userdata); - const EWearableType type = wear_data->mType; - U32 index = 0; - - LLVOAvatarSelf* avatar = gAgent.getAvatarObject(); - if (!avatar) - { - return; - } - - if (wearable) - { - llassert(type == wearable->getType()); - wearable->setItemID(wear_data->mItemID); - index = gAgentWearables.pushWearable(type, wearable); - gAgentWearables.mItemsAwaitingWearableUpdate.erase(wear_data->mItemID); - - // disable composites if initial textures are baked - avatar->setupComposites(); - - avatar->setCompositeUpdatesEnabled(TRUE); - gInventory.addChangedMask(LLInventoryObserver::LABEL, wearable->getItemID()); - } - else - { - // Somehow the asset doesn't exist in the database. - gAgentWearables.recoverMissingWearable(type,index); - } - - - gInventory.notifyObservers(); - - // Have all the wearables that the avatar was wearing at log-in arrived? - // MULTI-WEARABLE: update when multiple wearables can arrive per type. - - gAgentWearables.updateWearablesLoaded(); - if (gAgentWearables.areWearablesLoaded()) - { - - // Can't query cache until all wearables have arrived, so calling this earlier is a no-op. - gAgentWearables.queryWearableCache(); - - // Make sure that the server's idea of the avatar's wearables actually match the wearables. - gAgent.sendAgentSetAppearance(); - - // Check to see if there are any baked textures that we hadn't uploaded before we logged off last time. - // If there are any, schedule them to be uploaded as soon as the layer textures they depend on arrive. - if (gAgent.cameraCustomizeAvatar()) - { - avatar->requestLayerSetUploads(); - } - } -} - // Normally, all wearables referred to "AgentWearablesUpdate" will correspond to actual assets in the // database. If for some reason, we can't load one of those assets, we can try to reconstruct it so that // the user isn't left without a shape, for example. (We can do that only after the inventory has loaded.) @@ -2666,16 +2606,7 @@ void LLInitialWearablesFetch::processWearablesMessage() if (wearable_data->mAssetID.notNull()) { -#ifdef USE_CURRENT_OUTFIT_FOLDER ids.push_back(wearable_data->mItemID); -#endif -#if 0 -// // Fetch the wearables -// LLWearableList::instance().getAsset(wearable_data->mAssetID, -// LLStringUtil::null, -// LLWearableDictionary::getAssetType(wearable_data->mType), -// LLAgentWearables::onInitialWearableAssetArrived, (void*)(wearable_data)); -#endif } else { diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp index f2d15757c9..613e67016c 100644 --- a/indra/newview/llappearancemgr.cpp +++ b/indra/newview/llappearancemgr.cpp @@ -1186,7 +1186,7 @@ void LLAppearanceManager::updateAppearanceFromCOF() // callback will be called (and this object deleted) // before the final getNextData(). - // BAP future cleanup - no point having found_container when + // BAP 2.1 cleanup - no point having found_container when // mFoundList already has all the info. LLDynamicArray found_container; for(S32 i = 0; i < wear_items.count(); ++i) @@ -1507,6 +1507,7 @@ void LLAppearanceManager::addCOFItemLink(const LLInventoryItem *item, bool do_up return; } +// BAP remove ensemble code for 2.1? void LLAppearanceManager::addEnsembleLink( LLInventoryCategory* cat, bool do_update ) { #if SUPPORT_ENSEMBLES -- cgit v1.2.3