From d3e84ea77baa7d60fe225f7b440297e9a49318a6 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Wed, 20 Jan 2010 15:08:29 -0600
Subject: First stab at making model importer act more like scene importer. 
 Upload button still doesn't work.

---
 indra/llmath/m4math.cpp | 17 +++++++++++++++++
 indra/llmath/m4math.h   |  1 +
 2 files changed, 18 insertions(+)

diff --git a/indra/llmath/m4math.cpp b/indra/llmath/m4math.cpp
index 7c7f60154d..3700142982 100644
--- a/indra/llmath/m4math.cpp
+++ b/indra/llmath/m4math.cpp
@@ -785,6 +785,23 @@ bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b)
 	return FALSE;
 }
 
+bool operator<(const LLMatrix4& a, const LLMatrix4 &b)
+{
+	U32		i, j;
+	for (i = 0; i < NUM_VALUES_IN_MAT4; i++)
+	{
+		for (j = 0; j < NUM_VALUES_IN_MAT4; j++)
+		{
+			if (a.mMatrix[i][j] != b.mMatrix[i][j])
+			{
+				return a.mMatrix[i][j] < b.mMatrix[i][j];
+			}
+		}
+	}
+
+	return false;
+}
+
 const LLMatrix4& operator*=(LLMatrix4 &a, F32 k)
 {
 	U32		i, j;
diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h
index de981b7646..6007b96bd9 100644
--- a/indra/llmath/m4math.h
+++ b/indra/llmath/m4math.h
@@ -237,6 +237,7 @@ public:
 
 	friend bool operator==(const LLMatrix4 &a, const LLMatrix4 &b);			// Return a == b
 	friend bool operator!=(const LLMatrix4 &a, const LLMatrix4 &b);			// Return a != b
+	friend bool operator<(const LLMatrix4 &a, const LLMatrix4& b);			// Return a < b
 
 	friend const LLMatrix4& operator+=(LLMatrix4 &a, const LLMatrix4 &b);	// Return a + b
 	friend const LLMatrix4& operator-=(LLMatrix4 &a, const LLMatrix4 &b);	// Return a - b
-- 
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