From 1ceceecf7501076fa92fa7c9eb5cdf1aa8d5191e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 25 Feb 2010 15:19:44 -0600 Subject: LOD tweaking (sort of) works again in importer. Got rid of another spot that was loading meshes as textures. --- indra/newview/llviewerobject.cpp | 2 +- indra/newview/llviewerobject.h | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index b5642d07a5..8dea60cc87 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -2932,7 +2932,7 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) getTEImage(i)->setBoostLevel(LLViewerTexture::BOOST_SELECTED); } - if (isSculpted()) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 266c40d493..bf5e0b6656 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -229,6 +229,7 @@ public: virtual BOOL isFlexible() const { return FALSE; } virtual BOOL isSculpted() const { return FALSE; } + virtual BOOL isMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } // This method returns true if the object is over land owned by -- cgit v1.2.3