From 02c7ee34d4640bef3204ccd4207cfae1fd2a9e27 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> Date: Tue, 16 Jun 2026 23:10:59 +0300 Subject: #5579 Ensure own avatar's complexity is up to date --- indra/newview/llvoavatar.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 2f39a76156..460570d0e5 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8575,6 +8575,10 @@ bool LLVOAvatar::processFullyLoadedChange(bool loading) if (changed && isSelf()) { + // Agent's own avatar doesn't track bakes the same way as other avatars. + // So just update here, on cloud removal. + markBodyPartsComplexityDirty(); + // to know about outfit switching LLAvatarRenderNotifier::getInstance()->updateNotificationState(); } @@ -10170,6 +10174,10 @@ void LLVOAvatar::onInitialBakedTextureLoaded( bool success, LLViewerFetchedTextu } if (final || !success ) { + if (selfp) + { + selfp->markBodyPartsComplexityDirty(); + } delete avatar_idp; } } @@ -11458,7 +11466,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() // Store results mVisualComplexity = total_cost; - // Call the existing reporting function with the aggregated lists + // Call the reporting function with the aggregated lists processComplexityCostChange(hud_complexity_list, object_complexity_list); // Stop processing until something changes -- cgit v1.3