Age | Commit message (Collapse) | Author |
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Extract `latest_file()` logic replicated in profile_pretty.py and
profile_csv.py out to logsdir.py, and use for new profile_cmp.py.
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frame_profile.lua teleports home when done.
Further add frame_profile bash script to run the specified viewer,
automatically log into said known spot, take frame profile and quit.
The frame_profile bash script runs frame_profile_quit.lua.
frame_profile_quit.lua is derived from frame_profile.lua, but different:
it doesn't teleport either way because it assumes autologin to the target
location, and because it logs out instead of returning home.
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Also slightly refactor profile_pretty.py.
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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project/gltf_development
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Start trimming trailing whitespace, but limit the blast radius to a
handful of file types.
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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roxie/webrtc-voice
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# Conflicts:
# autobuild.xml
# indra/llimage/llimage.cpp
# indra/llui/llsearcheditor.cpp
# indra/llui/llview.cpp
# indra/newview/llagent.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfloatercamera.cpp
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llinventoryfunctions.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelgroupbulkban.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llvovolume.cpp
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file changes
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# Conflicts:
# indra/newview/llinventorygallery.cpp
# indra/newview/skins/default/xui/en/notifications.xml
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llvertexbuffer.cpp
# indra/llui/llflatlistview.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/lldrawpoolground.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorygallery.cpp
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/xui/en/menu_inventory.xml
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script
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overrides
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# Conflicts:
# indra/cmake/CMakeLists.txt
# indra/newview/skins/default/xui/es/floater_tools.xml
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DRTVWR-543-maint_cmake
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# Conflicts:
# scripts/content_tools/anim_tool.py
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before sending to simulator.
# Conflicts:
# indra/newview/llviewerassetupload.cpp
# indra/newview/llvoavatar.cpp
# scripts/content_tools/anim_tool.py
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