| Age | Commit message (Collapse) | Author | 
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|  | * #1836 Texture memory usage overhaul.  Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps | 
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|  | project/gltf_development | 
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|  | Start trimming trailing whitespace, but limit the blast radius to a
handful of file types. | 
|  | brad/merge-maint-a-to-dev | 
|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
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|  | roxie/webrtc-voice | 
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|  | # Conflicts:
#	autobuild.xml
#	indra/llimage/llimage.cpp
#	indra/llui/llsearcheditor.cpp
#	indra/llui/llview.cpp
#	indra/newview/llagent.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llfloatercamera.cpp
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitslist.cpp
#	indra/newview/llpanelgroupbulkban.cpp
#	indra/newview/llsidepanelappearance.cpp
#	indra/newview/llvovolume.cpp | 
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|  | file changes | 
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|  | # Conflicts:
#	indra/newview/llinventorygallery.cpp
#	indra/newview/skins/default/xui/en/notifications.xml | 
|  | # Conflicts:
#	indra/llrender/llgl.cpp
#	indra/llrender/llvertexbuffer.cpp
#	indra/llui/llflatlistview.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/lldrawpoolground.cpp
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorygallery.cpp
#	indra/newview/llspatialpartition.cpp
#	indra/newview/llviewercontrol.cpp
#	indra/newview/llviewertexture.cpp
#	indra/newview/llvosky.cpp
#	indra/newview/skins/default/xui/en/menu_inventory.xml | 
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|  | script | 
|  |  | 
|  | overrides | 
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|  | # Conflicts:
#	indra/cmake/CMakeLists.txt
#	indra/newview/skins/default/xui/es/floater_tools.xml | 
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|  |  | 
|  | DRTVWR-543-maint_cmake | 
|  |  | 
|  | # Conflicts:
#	scripts/content_tools/anim_tool.py | 
|  | before sending to simulator.
# Conflicts:
#	indra/newview/llviewerassetupload.cpp
#	indra/newview/llvoavatar.cpp
#	scripts/content_tools/anim_tool.py | 
|  | - When installing a 3P via use_prebuilt_binary it will pass --installdir=${AUTOBUILD_INSTALL_DIR} to
autobuild. On the other hand packages-formater was not passing this option, this could lead to subtle
errors when AUTOBUILD_INSTALL_DIR is different to what autobuild.xml stipulates. | 
|  | # Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py | 
|  |  | 
|  | # Conflicts:
#	indra/newview/app_settings/key_bindings.xml
#	indra/newview/llappviewer.cpp
#	indra/newview/llkeyconflict.cpp | 
|  |  | 
|  | This changeset makes it possible to build the Second Life viewer using
Python 3. It is designed to be used with an equivalent Autobuild branch
so that a developer can compile without needing Python 2 on their
machine.
Breaking change: Python 2 support ending
Rather than supporting two versions of Python, including one that was
discontinued at the beginning of the year, this branch focuses on
pouring future effort into Python 3 only. As a result, scripts do not
need to be backwards compatible. This means that build environments,
be they on personal computers and on build agents, need to have a
compatible interpreter.
Notes
- SLVersionChecker will still use Python 2 on macOS
- Fixed the message template url used by template_verifier.py | 
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|  | # Conflicts:
#	doc/contributions.txt |