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2021-12-10SL-15742: Convert build scripts to Python 3Bennett Goble
This changeset makes it possible to build the Second Life viewer using Python 3. It is designed to be used with an equivalent Autobuild branch so that a developer can compile without needing Python 2 on their machine. Breaking change: Python 2 support ending Rather than supporting two versions of Python, including one that was discontinued at the beginning of the year, this branch focuses on pouring future effort into Python 3 only. As a result, scripts do not need to be backwards compatible. This means that build environments, be they on personal computers and on build agents, need to have a compatible interpreter. Notes - SLVersionChecker will still use Python 2 on macOS - Fixed the message template url used by template_verifier.py
2020-05-13SL-13000 - standard params for jellied male/female avsBrad Payne (Vir Linden)
2018-09-27mergeBrad Payne (Vir Linden)
2018-09-10SL-966 - animated object size/pos constraints cont, including some settings ↵Brad Payne (Vir Linden)
for debugging. additional options to anim_tool.py for making test animations
2018-08-09Merge in anim_tool.py refactoring from server-side script.Nat Goodspeed
2016-12-21MAINT-7005 - added ability to set base priority and joint priority in ↵Brad Payne (Vir Linden)
anim_tool.py
2016-09-20SL-455 - tweaks to skel_tool.pyBrad Payne (Vir Linden)
2016-09-12SL-455 - skel_tool.py check for avatar_lad.xml slider symmetriesBrad Payne (Vir Linden)
2016-09-12SL-109 - in skel_tool.py, added check for bone drivers that don't do anything.Brad Payne (Vir Linden)
2016-09-02SL-109 - added another diagnostic option for skel_tool.py. --slider_info ↵Brad Payne (Vir Linden)
dumps the info about bone-affecting sliders to stdout
2016-07-08SL-242 - fix for slider param groups, added default args for skel_tool.pyBrad Payne (Vir Linden)
2016-06-21SL-353 - anim_tool.py has more reasonable default location for skeleton and ↵Brad Payne (Vir Linden)
lad files
2016-06-14SL-353 - additional anim_tool.py option, --num_pos, to enable creation of ↵Brad Payne (Vir Linden)
large test files
2016-05-26SL-117, SL-315 - resetSkeleton() tweaks, additional validation of skeleton fileBrad Payne (Vir Linden)
2016-05-25SL-315 - arche_tool.py updates, resetSkeleton() now preserves mPelvis state, ↵Brad Payne (Vir Linden)
forces all params to be updated.
2016-05-25SL-315 - added arche_tool.py, a basic script for comparing 'Dump XML' output ↵Brad Payne (Vir Linden)
files
2016-05-19SL-315 - option to skip hud joints in anim_tool.pyBrad Payne (Vir Linden)
2016-05-18SL-315 - fix for max/linux build failure, additional lad validation in ↵Brad Payne (Vir Linden)
skel_tool.py
2016-05-09SL-315 - resetSkeleton() work, dae_tool.py can add random joint positions to ↵Brad Payne (Vir Linden)
models
2016-04-29SL-375, SL-378 - rudimentary logging info to list joint offsets during mesh ↵Brad Payne (Vir Linden)
import. dae_tool.py work to enable joint offset tweaking.
2016-04-28SL-374, SL-375 - dae_tool.py for dae manipulation, initially to make joint ↵Brad Payne (Vir Linden)
offset test content
2016-04-27SL-344 - fixed a problem in avatar_lad with some params in wrong group, ↵Brad Payne (Vir Linden)
added diagnostics to make this easier to detect.
2016-04-13SL-353 - improved handling of skeleton and lad options in anim_tool.pyBrad Payne (Vir Linden)
2016-04-12SL-338 - added --set_version to anim_tool.py, for creating files to test ↵Brad Payne (Vir Linden)
upload of unsupported file versions.
2016-04-11SL-344 - additional sliders, additional avatar_lad validation in skel_tool.pyBrad Payne (Vir Linden)
2016-03-25SL-353, SL-344 - basic avatar_lad validation in skel_tool.py script.Brad Payne (Vir Linden)
2016-03-24SL-353 - bento: utilities for skeleton and anim file manipulation.Brad Payne (Vir Linden)