Age | Commit message (Collapse) | Author |
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Fixed the mac references to Collada14Dom.dylib I think. Fingers crossed!
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autobuild recently changed to not upload to s3 without an explicit command-line
argument. Re-uploaded (this time to s3) colladadom for mac, and updated install.xml
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Trying a new collada package for mac
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updating windows collada libraries
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last package had the wrong version of the binary library packaged with it.
I'm hoping this should fix our linux teamcity issues.
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rebuilt colladadom yet again, and confirmed that we're depending on the
correct version of pcre.
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Trying to rebuild colladadom against an old version of pcre so that the
link step doesn't search for functions that don't exist.
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Fixed the pcre autobuild scripts to include the resulting library files
and put them in the correct place. I think this should fix the build.
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MAC: naming problem on collada library files (.dylib). updated install.xml
to refer to the fixed package
LINUX: PCRE was too out of date for our collada implementation. Created a new
PCRE package and updated install.xml to match it.
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Collada library file was being named incorrectly by autobuild,
resulting in the build being unable to find the library even though
it was downloaded. Updated the package, hopefully this will fix the linker error.
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adding windows convex decomp stub library.
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de-minimis change fixing install.xml to use the right capitalization of "lgpl"
so that the convex decomp stub library gets downloaded
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Verified my fix actually removes dependency on GLIBC 2.4 this time.
Sorry for thrashing on install.xml :)
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Trying again, this time with proper build flags so we don't run into
versioning issues, since the lib is built on ubuntu but has to link
on an older build machine
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Trying to repackage colladadom for linux as static linking, test
impact on unresolved dependencies.
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updated build config to strip havok debug symbols
also added mac convex decomp stub lib.
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updating install.xml with the new packages for colladadom for mac & linux
updating install.xml with decomposition stub for linux (mac and win will come later)
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Make rendering of convex hullified prims work in physics shape display.
Reviewed by Falcon.
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Trying again, this time adding SDK versions to GLOD's linker commands
as well as its compile command. Ugh.
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Trying this again, attempting one more update to fix the issues of not
being able to run with GLOD on 10.5.
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prims where appropriate.
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built new glod against gcc 4.0 and SDK 10.4, so it should run on all OSX
systems back to 10.4. Updating install.xml with the new package.
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whoops. misspelled the address of the new package.
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updating the convex decomp library (built by falcon) to fix the broken
Delaunay option.
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Previous version was rejected by our build machines. This update was
build with -fno-stack-protector, so should be able to be built by
teamcity.
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First pass at integrating the linux version of tcmalloc.
Code will be reviewed in a later commit before pushing.
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updated GLOD again to be searched for in the correct place and
updated some cmake configuration to ensure that it is being referred to
in the correct places.
This appears to finally solve our mac startup crash.
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GLOD libraries were being copied to the lib as lowercase, where mac
expects GLOD to be capitalized (linux expects lowercase).
Updating to new lib with correct capitalization.
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previously built package depended on an updated glibc, which our build hosts
don't have (they're old debian systems). This is due to Ubuntu turning on
stack protection by default for its builds (I build on Ubuntu).
This updated package was built with no stack protection and thus should
unstick the build.
-Nyx
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needed, much faster than Visual C++ malloc).
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updating install.xml to use the new glod autobuilt library.
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backing out patch from SNOW-606 as it breaks the build on our linux
build machines. Can be re-applied when our build machines get an updated
version of libuuid.
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changing install.xml to have the latest glod package already built.
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