Age | Commit message (Collapse) | Author |
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https://bitbucket.org/lindenlab/viewer-development-materials
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cards were also failing
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older nV mobile cards with single FP hardware
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drivers from crashing to desktop when passed short buffers
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when obj was selected by them
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parameters
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debugging interruptions from bad assets
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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update
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crashes ending there (no repro, unfortunately)
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null normal map
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hosing the Mac on 10.6.8
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zero-length vectors and other data conditioning; also added assert to normalize3fast to make finding these problems easier in the future
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correctly and fix issues with transition from no-bumps to normal maps
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https://bitbucket.org/lindenlab/viewer-development-materials
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editing
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possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
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https://bitbucket.org/lindenlab/viewer-development-materials
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when the TE was BUMPY_TEXTURE, but no normal map was applied
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in tex
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materials build
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material to using legacy bumps causing incorrect rendering
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