Age | Commit message (Collapse) | Author |
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- Localized the "New Shoes" string.
I'm sceptical about this fix. Let's see if the translation team accepts it.
If not, I'll add a bunch of new translatable strings like "Create new shoes", "Create new pants", etc.
- Translated the "Replace" item of clothing context menu (took translation from the body part context menu).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/710/
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branch : product-engine
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catapulting
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Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/706/
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branch : product-engine
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clothing items.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/707/
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branch : product-engine
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Body Parts' submenus of the My Outfits gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/708/
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branch : product-engine
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reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/687/
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branch : product-engine
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Changed logic to not set descendent count to 0 for problematic folders.
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branch : product-engine
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- Added tooltips for Shop buttons
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/693/
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branch : product-engine
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unnecessary help link)
- Restored deleted spinner and its label
- Added method to show\hide spinner and its label
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/698/
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branch : product-engine
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- Replaced the art to the proper
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/700/
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branch : product-engine
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region boundary.
worked together with davep.
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We believe this fix should help with the blurry textures - we weren't
updating our local bake of your avatars' appearance. Added a line to trigger
this refresh.
Code reviewed by Seraph
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Fixed logic to disallow folders from being dragged into outfits.
Also added a bunch of low-risk superficial cleanup such as comments, better local variable declaration, etc.
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the Inventory
Fixed the dnd behavior so that you can only drag appropriate items into the COF or Outfits folder.
Did a bit of superficial code cleanup in terms of adding comments and relocating blocks of code. The actual coding fix was pretty small despite the diff; most of the diff is superficial cleanup.
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buttons) in Edit Wearable panel upon undo action.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/702/.
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branch : product-engine
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Code reviewed by Seraph
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currently only used for those two smallish files)
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Trivial change to move down the Name: field by a few pixels.
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- added resetting lists selection on tabs state changes
- added committing on tab selection change
- added filtering wearables by at first by a selected tab and then by an expended tab
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/696
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branch : product-engine
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- Added constant FAVBAR_TOP_PADDING in the LLNavigationBar which defines the distance between navigation panel and favorites panel in pixels.
- Added new image NavBar_BG_NoFav_Bevel which is used to show navigation panel with favorites bar hidden. It is required to show navigation panel with bevel at the bottom.
- Added new image NavBar_BG_NoNav_Bevel which is used to show favorites panel with navigation panel hidden. It is required to show favorites panel with bevel at the top.
- Removed image NavBar_BG_NoFav. It is not used anymore.
- Modified the methods showNavigationPanel and showFavoritesPanel to take into account that distance.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/664/
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branch : product-engine
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More" panel reopen.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/680/.
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branch : product-engine
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refresh.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/697/.
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branch : product-engine
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Details:
1 Avoided memory leak of LLAccordionCtrlTab in LLOutfitsList::refreshList method.
2 Provided resetting selection in LLAccordionCtrl::removeCollapsibleCtrl method.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/701/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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Removed code from LLPanelOutfitEdit::onOpen and move it to LLPanelOutfitEdit::onVisibilityChange (as suggested by Nyx Linden at http://jira.secondlife.com/browse/EXT-7984).
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/694/
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branch : product-engine
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- Decreased flat list view and folder list view height
- Deleted '+' button from bottom bar
- Added 'Wear Item' button just at the bottom of the list
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/693/
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branch : product-engine
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- Hide selection border before showing no items comment
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/681/
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branch : product-engine
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Checker: NULL_RETURNS
Function: LLAgentWearables::setWearableName(const LLUUID &, const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&)
File: /indra/newview/llagentwearables.cpp
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Checker: NULL_RETURNS
Function: LLAgentWearables::animateAllWearableParams(float, int)
File: /indra/newview/llagentwearables.cpp
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Checker: NULL_RETURNS
Function: LLAgentWearables::revertWearable(LLWearableType::EType, unsigned int)
File: /indra/newview/llagentwearables.cpp
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- Added new notification which appears when trash button in "My Outfits" is clicked. Used it in code to only delete outfits if OK is selected.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/695/
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branch : product-engine
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Changes:
- Set gEditMenuHandler to the input entry whenever it's focused, so that it can handle the Ctrl+V shortcut.
- Now pasting text into the input field triggers rebuilding the dropdown matches list, as if the user has typed the text.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/691/
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branch : product-engine
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LLIMWellWindow::findIMChiclet().
Bug reason: LLChicletPanel::onCurrentVoiceChannelChanged() was called at startup, which, in turn, called LLIMWellWindow::findIMChiclet().
Apparently, LLIMWellWindow::mMessageList was not initialized yet, so dereferencing the null pointer caused the crash.
I couldn't reproduce the crash so I've just added defensive checks (just for any case)
and moved binding LLIMWellWindow::findIMChiclet() to sFindChicletsSignal from the constructor to postBuild().
Reviewed by Alexei Arabadji at https://codereview.productengine.com/secondlife/r/692/
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branch : product-engine
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Checker: FORWARD_NULL
Function: LLAppearanceMgr::dumpItemArray(const LLDynamicArray<LLPointer<LLViewerInventoryItem>, (int)32> &, const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&)
File: /indra/newview/llappearancemgr.cpp
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Checker: FORWARD_NULL
Function: LLPanelOutfitEdit::filterWearablesBySelectedItem()
File: /indra/newview/llpaneloutfitedit.cpp
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