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AgeCommit message (Expand)Author
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged attachm...Dave Parks
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23separate vertex buffer and index buffer when map/unmap VBO. can be treated as...Xiaohong Bao
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22mergeDave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-22mergeDave Parks
2011-02-22SH-438 Use node name instead of mesh name for object names when importing mes...Dave Parks
2011-02-22Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-22set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking.Xiaohong Bao
2011-02-22more fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused lea...Xiaohong Bao
2011-02-22STORM-28 FIXED Added the ability to send agent's own calling card to others.Seth ProductEngine
2011-02-22STORM-889 FIXED Put Link/Unlink in Edit PanelPaul ProductEngine
2011-02-18Code cleanup and removed hacky code support for some old legacy rig typesprep linden
2011-02-18mergeDave Parks
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-18BUG STORM-1004 FIXED Unblocking/blocking name sometimes deletes identically n...paul_productengine
2011-02-17VWR-24917 Use mIsDisplayNameDefault to reduce name redundancy in nearby chat ...Ardy Lay
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-17mergeDave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their impos...Dave Parks
2011-02-17STORM-842 FIXED displaying favorites list at login screen when user name is t...Seth ProductEngine
2011-02-17merge changes for storm-937Oz Linden
2011-02-17Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-02-17SH-959 FIX crash in llflexibleobject.cppNyx (Neal Orman)
2011-02-17mergeprep
2011-02-17Another part of the pelvis fix. Sh-634prep
2011-02-17Mesh-development work in progressLoren Shih
2011-02-16Mergeleyla_linden
2011-02-16SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regionsleyla_linden
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options...leyla_linden
2011-02-16merge changes for storm-981Oz Linden
2011-02-16STORM-977 llmediaplugintest shows up even though -DLL_TESTS:BOOL=OFF has been...Jonathan Yap
2011-02-16Fix for SH-816prep
2011-02-15Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-15mergeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - wording changeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - installer checks for SSE2 support and offers option to quit if n...Brad Payne (Vir Linden)
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ...Xiaohong Bao
2011-02-15STORM-990 Merged from current v-d trying to resolve merge issue Oz was havingJonathan Yap
2011-02-15STORM-954 SL-viewer 2.0 No nearby people when over approxiamately 1000 metersTwisted Laws
2011-02-15Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-14mergeDave Parks
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14Mergeleyla_linden