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AgeCommit message (Expand)Author
2023-02-08DRTVWR-559 Remove some 32-bit color paranoia checks (potential fix for runnin...Dave Parks
2023-02-08DRTVWR-559 Quick fix for radiance map filter using wrong resolution parameter.Dave Parks
2023-02-08SL-18229 Mac build fix.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-18630 Nudge underground automatic reflection probes to 2m above ground.Dave Parks
2023-02-07SL-18780 Turn down contribution of cloud shadow to reflection probe ambiance ...Dave Parks
2023-02-07Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-06DRTVWR-559 removing dead code now that RenderHoverGlowEnable is gone.Brad Linden
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Fix for mac buildDave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-03SL-19150 Fix for stuttering real-time reflection probes.Dave Parks
2023-02-02DRTVWR-559 Merge fix.Dave Parks
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02Fixups after merge for DRTVWR-559Brad Linden
2023-02-02Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-02-02SL-18908 Make media texture override base color and emissive texture on PBR m...Dave Parks
2023-02-02Fix some unused variable warnings in DRTVWR-559Brad Linden
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-02Increment viewer version to 6.6.10Nat Goodspeed
2023-02-02SL-19130 Fix for stuck LoD.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-02-01SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-02-01SL-19028 Enable SSR on "Ultra"Dave Parks
2023-02-01SL-19124 Fix for broken distortion map in water in reflection probes.Dave Parks
2023-01-31SL-18154 Followup -- fix mac buildDave Parks
2023-01-31SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-31SL-18154 Followup -- Use Henri's xxHash integration to speed up UI Vertex Buf...Dave Parks
2023-01-31Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...Dave Parks
2023-01-31SL-19110 Fix xxhash build link and properly register contributionAndrey Kleshchev
2023-01-31SL-19110 Fast hashing classes for use in place of the slow LLMD5, where speed...Henri Beauchamp
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-27Revert "SL-18581 Don't show the starter avatar toolbar button for NUX"Andrey Lihatskiy
2023-01-27SL-19005 Fix 'save as' button for local uploadsAndrey Kleshchev
2023-01-27SL-17640 Make Materials Upload UI localizableAndrey Kleshchev
2023-01-25Merge pull request #61 from secondlife/SL-19081cosmic-linden
2023-01-25SL-19081: Fix assert when uploading textureCosmic Linden
2023-01-25Merge pull request #59 from secondlife/SL-19012cosmic-linden
2023-01-25SL-19012: Fix new material IDs sometimes not applying when set via LSLCosmic Linden
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks