Age | Commit message (Collapse) | Author |
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base cost is now geometry-based, for both meshes and prims
Some of the previous weights have been recalibrated based on testing.
Code reviewed by davep. Deferring QA for now until the other parts of the algorithm
are updated, as re-generating the test takes time each time the algorithm
changes.
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limit the number of object cache files
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failing in opensource environment
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Backed out SH-659 since merge was messy; this will be merged in manually later.
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is unavailable.
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ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
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fixes crash on test machine
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memory leaking for SH-723/SH-847: memoy leaking
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spinner and the manipulation tools etc.
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Fix the case where the silhouette shown when editing a mesh in an adjacent region
was showing up in the wrong place. The silhouette was not being translated
by the avs view with respect to the region.
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