Age | Commit message (Collapse) | Author |
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way to get a "real" environment map for shader development)
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meshes when calculating virtual size.
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meshes, batching be damned.
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LLWord should persist till the end due to wide usage.
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Pausing clouds should not pause water
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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following promotion of DRTVWR-540
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attachments rendering to depth buffer)
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DRTVWR-546
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This reverts commit b45c0e3ed926270e100271f33885b8d31085a858.
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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DRTVWR-546
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source of the real crash for when the viewer inevitably crashes later.
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DRTVWR-546
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removal of glow-only rigged meshes from depth buffer.
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Might be a better idea to turn LLWorld back into an LLSingleton. Too many things to track.
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When animesh stops being an animesh it might still be in a list, but will no longer have an avatar
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DRTVWR-540-maint
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DRTVWR-540-maint
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in an error handling block
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python2 syntax
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python2 syntax
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Triangle limit
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DRTVWR-546
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