Age | Commit message (Collapse) | Author |
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Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/428/
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branch : product-engine
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Shared code with avatar lists context menus.
Reviewed by Mike Antipov and Nyx at https://codereview.productengine.com/secondlife/r/415/
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/431/
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branch : product-engine
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buttons. Task implementation is already completed.
Also minor refactoring:
* updated removing of chatbar menu items
* removed useless instance members
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/424/
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branch : product-engine
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separate window.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/429/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/432/
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branch : product-engine
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fixed merging logic for blockvalues like rect, uiimage, etc
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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duplicated string id.
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Added more llinfos for tracking COF and InventoryModel changes.
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Added code to shift camera focus to appropriate section of the avatar when
wearable editor accordion tabs are expanded / collapsed.
Known issue: camera does not shift properly when first opening wearable editor.
Will implement a selectDefaultSubpart() function later.
Code reviewed by Prep
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fixed merging logic for blockvalues like rect, uiimage, etc
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Whitespace change as my last checkin was reviewed and tested to pass.
Avatar baked texture hashing now works across logins and uses the correct
texture indices.
Code reviewed by Vir
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Reviewed by Seraph
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First pass at fixing baked texture hashing - unified the hash code to one
function, made sure all messages pass correct texture indices.
Initial code review by Vir
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I think this is related - every time you wear one body part or a single piece
of clothing, it would remove all body parts, causing you to regenerate defaults
which makes you look like ruth. Simple error in logic, body parts should only
be replaced if they are being removed.
Code reviewed by Seraph
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Added a bunch of llinfos to track various COF link item actions.
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EXT-6783 replaced the "History" notifications channel with "Persistent" but llfloaternotificationsconsole.cpp still refers to "History".
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(was: EXT-7145: FIXED: make viewer to handle "URL redirect " for http texture.)
This was causing osx/linux build failure.
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work).
Moved the processing of clicks on _external and _blank targeted links from LLMediaCtrl to LLViewerMediaImpl.
Removed LLMediaCtrl::setOpenInExternalBrowser() since that functionality is available through the use of the _external target attribute in web content.
Removed LLMediaCtrl:: setOpenInInternalBrowser() since it was unimplemented and not used.
Made the webkit media plugin set llqtwebkit's window open behavior to WOB_SIMULATE_BLANK_HREF_CLICK. This is #ifdefed out on Linux until we get a new Linux build of llqtwebkit.
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Switched off by default for now until Web content ready - turn on with Debug Settings - 'QuickBuyCurrency'
Reviewed by Sam/Richard
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Avatar now enters "appearance editing" mode when opening the outfit or
wearable editors in the sidepanel. Changed code to ensure we don't
accidentally switch out of it and back in when switching from one to the other.
Note that this cuts out LLFLoaterCustomize from being built and shown to the user
from any UI. The code for this (and related classes) will be removed once we have
pulled any code out of it that we still need. The current outfit and wearable
editors should be working sufficiently for most purposes. Bugs should be reported
to Nyx Linden or the avatar team.
Code reviewed by Vir
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Texture elements are now smaller so the floater doesn't consume the entire viewer window space.
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methodology
Had three different versions of the same function, one which didn't even have an implementation. Collapsed these down to two and use function overloading to have them use the same name.
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- Increased floater width
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/435/
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branch : product-engine
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- Moved to the right color_swatch
- made more vertical and horizontal space for \"Opacity\" and \"UI Size\"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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- Made more vertical space between radio group and status text to avoid overlapping
- Moved by 5 pixels to the left \"checkbox fullbright\" checkbox to avoid trancation
- Replaced checkbox's label with TextBox to have ability to apply word_wrap for truncated label
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/430/
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branch : product-engine
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connected to the buttons bar below
- Made 'Add to outfits' and 'Edit outfit' panels visually connected to the buttons bar below
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/416/
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branch : product-engine
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on low end hardware.
set RenderAvatarMaxVisible to be 3 by default for low-end settings.
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in destructor.
Reviewed by Mike Antipov.
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branch : product-engine
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