Age | Commit message (Collapse) | Author |
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following promotion of DRTVWR-482
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following promotion of DRTVWR-497
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Due to conflicts picked up ptolemy's fix manually
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following promotion of DRTVWR-503
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Character lights injected during render pass while in character edit mode
(i.e. mSpecialRenderMode == 3) were causing discrepencies between deferred
(ALM) and forward alpha blend lighting.
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Removed some potential div-by-0 NaNs and a mangled clamp.
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sun glow setting (pull request #297)"
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SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
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setting
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instead of when viewer is quiting
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Got into D503 by accident
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LN (EKU_TLS) is more likely to be present thus should be checked first
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This reverts commit 92499ce1b43fd60ce7aad71d12f9eef0cef04f7f.
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
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This reverts commit 25fd4c2ba7bc00a0603bf58f5897ac550ff02446.
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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