Age | Commit message (Collapse) | Author |
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be at least class 2 in order to get all 6 local lights available with shaders on.
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(workaround for prevalent driver bug)
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gesture copy to LLAppearangeMgr::onFirstFullyVisible().
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GL_ARB_shader_objects
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faster, then get to the gestures.
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fetching library items from the Inventory capabilities.
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Changed covenant and debug panes per Oz's request.
Covenant is taller; Restart buttons are moved to the right.
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with exploding amounts of non-built-in GL state
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(and fix for assertion when rendering model import preview)
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- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
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optimization around joining chunks of line segments together into one draw call
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every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer.
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me in mouselook" is disabled
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quit.
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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