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2024-05-15Manual whitespace fixes (fix_whitespace.py).Nat Goodspeed
2024-05-15Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.Nat Goodspeed
2024-05-07Copy xml files to scripts/lua; make Lua debug floater resizableMnikolenko Productengine
2024-05-02Raise Lua error if LLViewerControlListener response contains oneMnikolenko Productengine
2024-05-01Use LLViewerControlListener to access debug settingsMnikolenko Productengine
2024-04-29Allow getting the value of debug settings via Lua scriptMnikolenko Productengine
2024-04-29Allow changing debug settings via Lua scriptMnikolenko Productengine
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-25Adapt llimageworker_test for updated virtual method API.Nat Goodspeed
This was a broken test that got all the way to viewer release and the main branch. (cherry picked from commit a33a9d29380e6c1a0a9cc539be309d47adef4acf)
2024-04-24Merge 'main' into release/luau-scripting on promotion of Maint YZNat Goodspeed
2024-04-24Increment viewer version to 7.1.7Nat Goodspeed
following promotion of secondlife/viewer #736
2024-04-19Revert "SL-20140 Setting shape hand size to 36 won't save"Andrey Lihatskiy
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
2024-04-18Add llluamanager_test.cpp test that terminates runaway Lua script.Nat Goodspeed
Also tweak existing Lua interleaved-responses test to accommodate new Lua periodic suspend behavior.
2024-04-18Move {set,check}_interrupts_counter() to lluau namespace.Nat Goodspeed
Use in LuaState::expr() so we can catch a runaway in-memory Lua chunk as well as a script read from a file.
2024-04-18Remove redundant LLEventPump::inventName() call.Nat Goodspeed
2024-04-18In debug.h, add debug_expr() macro for inline expressions.Nat Goodspeed
Break out LOGTEST_enabled() inline function because it's used for both Debug and debug_expr().
2024-04-18Fix LuaListener member initialization order.Nat Goodspeed
2024-04-17Reintroduce LLCoros::killreq() to request killing a named coroutine.Nat Goodspeed
Make LLCoros constructor echo "LLApp" status-change events on new "LLCoros" event pump. Rename LLCoros::kill() to killreq() because this operation only registers a request for the named coroutine to terminate next time it calls checkStop(). Add a new CoroData member to record the name of the coroutine requesting termination. killreq() sets that and also posts "killreq" to "LLCoros". Add an optional final-cleanup callback to LLCoros::checkStop(). Make checkStop() check for a pending killreq() request as well as viewer termination. Introduce new LLCoros::Killed exception for that case. Introduce LLCoros::getStopListener(), with two overloads, to encapsulate some of the messy logic to listen (perhaps temporarily) for viewer shutdown. Both overloads are for use by code at the source end of a queue or promise or other resource for which coroutines might still be waiting at viewer shutdown time. One overload is specifically for when the caller knows the name of the one and only coroutine that will wait on the resource (e.g. because the caller IS that coroutine). That overload honors killreq(). Use getStopListener() to simplify the four existing places where we set up such a listener. Add a fifth: also make WorkQueue listen for viewer shutdown (resolving a TODO comment). Remove LLLUAmanager::terminateScript(), getTerminationList() and the static sTerminationList. In the Lua interrupt callback, instead of checking sTerminationList, call LLCoros::checkStop(). Change LLFloaterLUAScripts terminate-script logic to call LLCoros::killreq() instead of posting on "LLLua" and calling LLLUAmanager::terminateScript(). Drop LLApp::setStatus() posting to "LLLua" LLEventPump: the above makes that moot.
2024-04-17Fix broken llimageworker_test.cpp.Nat Goodspeed
Please run integration tests before pushing to GitHub!
2024-04-16Merge branch 'main' into release/luau-scriptingNat Goodspeed
2024-04-16Call suspend() periodically to avoid viewer freezeMnikolenko Productengine
2024-04-15CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-15Remove unused fix-incredibuild.pyBennett Goble
2024-04-12'Lua Scripts' floater clean upMnikolenko Productengine
2024-04-11CI: adopt xz compressionBennett Goble
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
2024-04-10Remove unused fix-incredibuild.pyBennett Goble
2024-04-10Merge branch 'release/luau-scripting' into lua-terminate-scriptNat Goodspeed
2024-04-10Merge branch 'main' into marchcat/y-mergeAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/llcommon/llsys.cpp
2024-04-09Increment viewer version to 7.1.6Nat Goodspeed
following promotion of secondlife/viewer #690
2024-04-09mac build fix - remove unused variableMaxim Nikolenko
2024-04-09Add Lua Floater class to simplify Lua script showing floaters.Nat Goodspeed
Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
2024-04-08Add script termination option to 'Lua Scripts' floaterMnikolenko Productengine
2024-04-03Merge branch 'release/luau-scripting' into lua-pr-feedbackNat Goodspeed
2024-04-03Merge pull request #1124 from Nicky-D/release/luau-scriptingnat-goodspeed
Luau for Linux
2024-04-03LLInstanceTracker::destruct() instead of destroy().Nat Goodspeed
Avoid ambiguity with LLFloater::destroy().
2024-04-03Merge branch 'release/luau-scripting' into lua-pr-feedbackNat Goodspeed
2024-04-03Merge branch 'main' into release/luau-scripting.Nat Goodspeed
2024-04-03Merge pull request #1101 from secondlife/lua-scripts-floaternat-goodspeed
Lua scripts floater
2024-04-03Introduce LLInstanceTracker::destroy() methods; use in ~LuaState().Nat Goodspeed
2024-04-03Merge branch 'release/luau-scripting' into release/luau-scriptingNicky Dasmijn
2024-04-03- Enable luaulib linking for LinuxNicky
- Put lubLuau.Ast.a at the right most side as GCC/LD is peculiar about link order.
2024-04-03Proper casing for Lualibs (or case sensitive filesystems do not agree with ↵Nicky
the filename)
2024-04-03Use raw string literal syntax for LLLeapListener help strings.Nat Goodspeed
2024-04-03Introduce fsyspath subclass of std::filesystem::path.Nat Goodspeed
Our std::strings are UTF-8 encoded, so conversion from std::string to std::filesystem::path must use UTF-8 decoding. The native Windows std::filesystem::path constructor and assignment operator accepting std::string use "native narrow encoding," which mangles path strings containing UTF-8 encoded non-ASCII characters. fsyspath's std::string constructor and assignment operator explicitly engage std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20, but once we adapt fsyspath's conversion to C++20 conventions, consuming code need not be modified.
2024-04-03Make ll_convert() and ll_convert_to() use std::decay_t on arg type.Nat Goodspeed
Among other things, this empowers ll_convert() and ll_convert_to() to accept a string literal (which might contain non-ASCII characters, e.g. __FILE__). Without this, even though we have ll_convert_impl specializations accepting const char*, passing a string literal fails because the compiler can't find a specialization specifically accepting const char[length].
2024-04-03Add RAII class for adding/erasing script entries; code clean upMnikolenko Productengine
2024-04-02Fix std::filesystem::path - to - std::string conversions on Windows.Nat Goodspeed
On Windows, std::filesystem::path::value_type is wchar_t, not char -- so path::string_type is std::wstring, not std::string. So while Posix path instances implicitly convert to string, Windows path instances do not. Add explicit u8string() calls. Also add LL.abspath() Lua entry point to further facilitate finding a resource file relative to the calling Lua script. Use abspath() for both test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
2024-04-02Add startup.lua module with startup.ensure(), wait() functions.Nat Goodspeed
This lets a calling script verify that it's running at the right point in the viewer's life cycle. A script that wants to interact with the SL agent wouldn't work if run from the viewer's command line -- unless it calls startup.wait("STATE_STARTED"), which pauses until login is complete. Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find their respective floater XUI files in the same directory as themselves. Make them both capture the reqid returned by the "showLuaFloater" operation, and filter for events bearing the same reqid. This paves the way for a given script to display more than one floater concurrently. Make test_luafloater_demo.lua (which does not require in-world resources) wait until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the login screen. Make test_luafloater_gesture_list.lua (which interacts with the agent) wait until 'STATE_STARTED', the point at which the viewer is fully in world. Either or both can now be launched from the viewer's command line.
2024-04-02Streamline std::filesystem::path conversions in LLRequireResolver.Nat Goodspeed
Make LLRequireResolver capture std::filesystem::path instances, instead of std::strings, for the path to resolve and the source directory. Store the running script's containing directory instead of calling parent_path() over and over. Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
2024-04-02Use LLCoros::TempStatus when Lua is waiting on get_event_next().Nat Goodspeed
When enumerating C++ coroutines, it can be useful to know that a particular Lua coroutine is simply waiting for further events.