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Following commits were reviewed by vir:
3054bae2bf21
dcc420c4d3f0
05341c33f01e
d9cb3bf709f8
dad4281217d3
f1d887a950ba
- Nyx
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branch : avatar-pipeline
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Fixing a but in new ARC function where textures added 5 to the ARC for each
use. Expected (and previous) behavior restored, where 5 is added to ARC for each
unique texture, regardless of how many faces it is used on.
Confirmed new ARC is 99 points higher than previous (20 for each body part), or
119 if avatar is wearing a skirt.
Will be post-reviewed before pushing
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branch : avatar-pipeline
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refactored share code to all call LLAvatarActions::share.
Function opens an IM window if one doesn't already exist and prints an
appropriate message, as well as opening the inventory sidepanel.
Verified working in IM window, people tab, and individual's profile.
Will be post-reviewed before push.
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branch : avatar-pipeline
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Re-opening issue for a second pass at it. This pass updates the code that was
intended to make all loaded wearables auto-save themselves back to wearable
version 22 (from 24). Code was not being hit, so relocated it to after wearable
had been added to llagentwearables to ensure the save succeeded.
Will be post-reviewed before push.
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branch : avatar-pipeline
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Pass number 2 - re-enabled share button in the locations where it should exist
and disabled it in others. Next pass will be making all buttons functional.
Will be post-reviewed before pushing
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branch : avatar-pipeline
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First pass at getting share buttons in the three places we need them:
person's profile
IM window
people panel
Only UI changes so far, functionality in a future checkin.
Will be reviewed before pushing.
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branch : avatar-pipeline
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branch : avatar-pipeline
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finishing the cleanup here, missed a couple of extraneous separators.
Will be post-reviewed.
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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EXT-2456 : Usability: Inventory > Clothing > context menu not intuitive
RightClickFetchInventoryObserver now works correctly to update menu
FetchInventoryDescendents now triggers notifyObservers properly
Fixed up gInventory.notifyObservers logic
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branch : avatar-pipeline
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EXT-2661 : "Remove From Outfit" on COF doesn't take off my outfit
EXT-2662 : Can't delete a worn item link
Cleaned up the whole "isItemRemovable" logic, and having folders figure this out recursively via children.
Changed the isItemRemovable logic so that links aren't treated as worn for the purposes of deletion.
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branch : avatar-pipeline
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branch : avatar-pipeline
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strings are already in strings.xml, just had to actually translate the
labels where they were being applied.
Code reviewed by Bigpapi
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branch : avatar-pipeline
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branch : avatar-pipeline
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branch : avatar-pipeline
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* NOTE: This is functional, but not ideal - it's still closing the floater; we really want to change the behavior of the X button instead.
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* NOTE: This is functional, but not ideal - it's still closing the floater; we really want to change the behavior of the X button instead.
Also made the group IM floater a little less broken.
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Removed "open" in chiclet context menus
Removed some deprecate "..."
Removed ^M from menu_viewer.xml
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Review pending with Richard/Leyla
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Pending review with Richard/Leyla
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This addresses a failure mode Mani encountered when lleventhost.dll wasn't
built. testlangs.py couldn't talk to the newly-launched viewer -- but thinking
that was because it had crashed, it went ahead and launched a whole bunch
more. This fix avoids the possibility of rogue viewer processes on an
unattended test machine.
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more serious problems with linked gestures)
Gestures now properly handle link indirection.
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Reviewed by Bao
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Added gInventory.notifyObservers to idle callbacks so it gets triggered without explicit notifyObservers synchronization.
Added more state tracking for attachments, wearables, and links of those types, so that they're marked as changed properly.
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created a throwaway function to temporarily set local texture IDs in the avatar
object to IMG_DEFAULT_AVATAR immediately before sending the TE message, and
restore the IDs when we're done. Will implement a more elegant solution for 2.1.
This is the least risky implementation, though it isn't elegant.
Code reviewed by Seraph
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