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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-08-23
fixed issue with poor framerate after clearing cache
Richard Linden
2013-08-23
Automated merge with https://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-08-22
merge
Richard Linden
2013-08-22
BUILDFIX: accidental checkin of infinite loop in llsdserialize test
Richard Linden
2013-08-22
BUILDFIX: attempted fix for crash on exit in llsdserialize test
Richard Linden
2013-08-22
SH-4433 FIX: Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-21
SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-21
BUILDFIX: gcc build fixes
Richard Linden
2013-08-21
SH-4433 WIP Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-20
BUILDFIX: unit assignment error
Richard Linden
2013-08-19
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-08-19
BUILDFIX: removed consideration of some bad overloads in return type evaluation
Richard Linden
2013-08-19
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-19
Merge
Xiaohong Bao
2013-08-19
BUILDFIX: refactored decltype out into traits class
Richard Linden
2013-08-19
BUILDFIX: fixed several template agument errors
Richard Linden
2013-08-19
BUILDFIX: abstracted decltype into macro LLTYPEOF for temporary
Richard Linden
2013-08-19
increment viewer version to 3.6.4
Oz Linden
2013-08-19
BUILDFIX: fixed some units errors
Richard Linden
2013-08-19
merge
Richard Linden
2013-08-18
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-16
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-16
fix for SH-4297: interesting: viewer-interesting starts loading cached scene ...
Xiaohong Bao
2013-08-16
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-08-16
SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 ms
Richard Linden
2013-08-15
BUILDFIX: mac
Richard Linden
2013-08-15
removed bad XUI that was generating warnings
Richard Linden
2013-08-15
moved unit types out of LLUnits namespace, since they are prefixed
Richard Linden
2013-08-14
BUILDFIX: converted platform-specific files over to new LL_INFOS, etc macros
Richard Linden
2013-08-14
BUILDFIX: converted platform-specific files over to new LL_INFOS, etc macros
Richard Linden
2013-08-14
BUILDFIX: converted platform-specific files over to new LL_INFOS, etc macros
Richard Linden
2013-08-14
BUILDFIX: more gcc fixes
Richard Linden
2013-08-14
BUILDFIX: gcc fixes
Richard Linden
2013-08-14
BUILDFIX: removed problematic constants for linux build
Richard Linden
2013-08-14
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Richard Linden
2013-08-14
Automated merge with http://bitbucket.org/lindenlab/viewer-interesting
Xiaohong Bao
2013-08-14
enable far clip plane culling on object cache view culling
Xiaohong Bao
2013-08-14
remove some code which has nagetive impact on memory footprint.
Xiaohong Bao
2013-08-14
BUILDFIX: added header for numeric_limits support on gcc
Richard Linden
2013-08-13
SH-4346 FIX Interesting: some integer Statistics are displayed as floating po...
Richard Linden
2013-08-12
Backed out changeset: ed09997b4652
Richard Linden
2013-08-12
merge
Richard Linden
2013-08-12
disable scene load timing info by default
Richard Linden
2013-08-12
SH-4399 FIX: Interesting: Texture console MB Bound 0/384 and texture queue bo...
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-08-09
SH-4374 FIX Interesting: Statistics Object cache hit rate is always 100%
Richard Linden
2013-08-09
fix for SH-4394: Interesting: viewer culls lights behind the camera, changing...
Xiaohong Bao
2013-08-08
fix for SH-4402: interesting: lower FPS with lots of objects in view
Xiaohong Bao
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
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