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AgeCommit message (Expand)Author
2013-07-23NORSPEC-314 make work-around apply to all Macs for nowGraham Linden
2013-07-23Fix regression causing fullbright alpha-masked objects to be opaqueGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-23NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil macGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...Graham Linden
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...Graham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...Graham Linden
2013-07-18Merge vwr-dev-matGraham Linden
2013-07-18NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295Graham Madarasz
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...Graham Linden
2013-07-16Add info to vert buffer warnings to track down fullbright alpha mask crasherGraham Linden
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...Graham Linden
2013-07-16NORSPEC-240 revert part of change causing regression in non-ALM renderingGraham Linden
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...Graham Linden
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...Graham Linden
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-15NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...Graham Linden
2013-07-15Merge vwr-dev-matGraham Linden
2013-07-15NORSPEC-291 WIP materials working underwater and in reflection and dis passes...Graham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-12NORSPEC-291 WIP first attempt at materials in reflection/waterdis mapsGraham Linden
2013-07-12NORSPEC-291 WIP fix materials underwater with shadows onGraham Linden
2013-07-11NORSPEC-291 really fix missing avatarGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10MergeGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-07-09Remove failed renderDeferredLightingToRenderTarget experimentGraham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-07-08NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow ...Graham Linden
2013-07-08MergeGraham Linden
2013-07-08MergeGraham Linden
2013-07-08NORSPEC-300 stop-gap measure of clamping offsets > 0 until server-side fix to...Graham Linden
2013-07-08merge up to integration repoOz Linden
2013-07-03Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-07-03NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.Dave Parks
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-297 fix deferred fog using wrong ref pointGraham Linden
2013-07-03Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-07-03NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.Dave Parks
2013-07-03NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...Graham Linden
2013-07-03Merge vwr-dev-matGraham Linden
2013-07-03NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...Graham Linden
2013-07-03Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks