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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-07-23
NORSPEC-314 make work-around apply to all Macs for now
Graham Linden
2013-07-23
Fix regression causing fullbright alpha-masked objects to be opaque
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-23
NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...
Graham Linden
2013-07-22
NORSPEC-320 fix fullbright alpha breakage when not underwater
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-21
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction iss...
Graham Linden
2013-07-18
Merge vwr-dev-mat
Graham Linden
2013-07-18
NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295
Graham Madarasz
2013-07-17
NORSPEC-291 put back conversion to srgb in deferred water shader
Graham Linden
2013-07-17
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect...
Graham Linden
2013-07-16
Add info to vert buffer warnings to track down fullbright alpha mask crasher
Graham Linden
2013-07-16
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullb...
Graham Linden
2013-07-16
NORSPEC-240 revert part of change causing regression in non-ALM rendering
Graham Linden
2013-07-16
NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rende...
Graham Linden
2013-07-15
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only r...
Graham Linden
2013-07-15
NORSPEC-291 first attempt at gamma correction of materials in reflections
Graham Linden
2013-07-15
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime se...
Graham Linden
2013-07-15
Merge vwr-dev-mat
Graham Linden
2013-07-15
NORSPEC-291 WIP materials working underwater and in reflection and dis passes...
Graham Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-12
NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
Graham Linden
2013-07-12
NORSPEC-291 WIP fix materials underwater with shadows on
Graham Linden
2013-07-11
NORSPEC-291 really fix missing avatar
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP fix avatar disappearing
Graham Madarasz (Graham)
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
Merge
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-09
Remove failed renderDeferredLightingToRenderTarget experiment
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
2013-07-08
NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow ...
Graham Linden
2013-07-08
Merge
Graham Linden
2013-07-08
Merge
Graham Linden
2013-07-08
NORSPEC-300 stop-gap measure of clamping offsets > 0 until server-side fix to...
Graham Linden
2013-07-08
merge up to integration repo
Oz Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.
Dave Parks
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-297 fix deferred fog using wrong ref point
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
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