Age | Commit message (Collapse) | Author |
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luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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to exposure sample.
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DRTVWR-559
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SL-18563
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hacky HDR sky reflections).
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DRTVWR-559
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SL-18563
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auto-fps viewer
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indirect lighting. Minor incidental decruft.
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incidental decruft.
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shadow draw distance in probes.
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LLViewerObject::updateTEMaterialTextures call
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SL-19399: Allow editing all PBR texture transforms at once with Complete material radio
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SL-19394: Update default midday per feedback
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material is set.
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in more sensible way. Ignore "Lock repeat" in PBR mode as it's redundant
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material radio
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knows what else.
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SL-19394: Change default midday to an asset ID with probe ambiance
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Phase 2 of work on SL-18458 material override cache fixes
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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This reverts commit 084ef5173fb79644ce2fd3e640c241a05529db70.
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SL-19331: Improve performance of setSubImage (ex: media updates)
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related SL-18684/SL-19206/SL-19173
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SL-19389: Fix textures not being optimally loaded after the fix in SL-19338
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