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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2021-12-01
SL-16386 skip void return
Dave Houlton
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLPipeline::mVertexShadersEnabled
Dave Houlton
2021-11-30
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
Dave Houlton
2021-11-30
SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-30
SL-16421: Destroy the "General" ThreadPool as soon as cleanup starts.
Nat Goodspeed
2021-11-30
SL-16421: Unify LLAppViewer::cleanup() indentation.
Nat Goodspeed
2021-11-30
SL-16421: Unify LLAppViewer class declaration alignment.
Nat Goodspeed
2021-11-30
SL-16369 Remove Hardware Skinning setting
Mnikolenko Productengine
2021-11-30
SL-16119 update link text
Mnikolenko Productengine
2021-11-30
SL-16119 Viewer should now direct IM 2 Email setting to web
Mnikolenko Productengine
2021-11-29
DRTVWR-542 merge, purge GLOD copyrights from xml
Dave Houlton
2021-11-29
Merge branch 'DRTVWR-542-meshopt' into DRTVWR-546
Andrey Kleshchev
2021-11-29
SL-16094: Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-29
SL-16408 fixed regression - crash on exit
Mnikolenko Productengine
2021-11-25
SL-16408 Fix for crashing on disconnect
Mnikolenko Productengine
2021-11-24
SL-16094: Clean up a bit more merge cruft.
Nat Goodspeed
2021-11-24
SL-16094: Fix WorkQueue test for correct behavior of runFor().
Nat Goodspeed
2021-11-24
DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
Nat Goodspeed
2021-11-24
SL-16400: Make WorkQueue::runFor() and runUntil() stop when done.
Nat Goodspeed
2021-11-24
SL-16094: Fix merge glitches from previous revert.
Nat Goodspeed
2021-11-23
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-23
SL-16400: Address a couple shutdown crashes.
Nat Goodspeed
2021-11-23
SL-16400: Add ThreadPool::start() method, and call it.
Nat Goodspeed
2021-11-23
SL-9436 Fix for glow disappearing when 100% transparent.
Dave Parks
2021-11-23
SL-16368 Fix for crashing on right-clicking mesh avatar on 32bit viewer
Mnikolenko Productengine
2021-11-23
SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volati...
Dave Parks
2021-11-23
Merge branch 'glthread' of ssh://bitbucket.org/lindenlab/viewer into glthreadx
Nat Goodspeed
2021-11-23
SL-16094: Fix second startup hang.
Nat Goodspeed
2021-11-23
SL-16094: Support ll_convert<std::string>(const char*)
Nat Goodspeed
2021-11-23
SL-16401 Fix for rendering above water things into the water refraction rende...
Dave Parks
2021-11-23
SL-16094: Tweak llstring merge
Nat Goodspeed
2021-11-23
SL-16094: Merge llstring work from SL-16207
Nat Goodspeed
2021-11-23
SL-16094: Extend stringize() to support variadic arguments.
Nat Goodspeed
2021-11-22
SL-16400 Fix for grey textures (hack).
Runitai Linden
2021-11-22
SL-16094 More profile hooks for threading code, remove redundant wglCreateCon...
Runitai Linden
2021-11-22
SL-13565 restore the trampled tracy zones
Dave Houlton
2021-11-22
SL-13565 refactor (consolidate getters) water drawing
Dave Houlton
2021-11-22
SL-13565 disable reflection render pass when all non-void water is occluded
Dave Houlton
2021-11-22
SL-16094 Add WorkQueue profile hooks
Runitai Linden
2021-11-22
mac build fix
Mnikolenko ProductEngine
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-11-19
SL-16094: fix merge glitch
Nat Goodspeed
2021-11-19
SL-16094: Stylish braces!
Nat Goodspeed
2021-11-19
SL-16202: Instantiate LLSimpleton::sInstance generically
Nat Goodspeed
2021-11-19
SL-16094: Service mainloop WorkQueue every LLAppViewer::idle() call
Nat Goodspeed
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