Age | Commit message (Collapse) | Author |
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some drivers (prune shader tree of unused shaders while we're at it)
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some drivers (prune shader tree of unused shaders while we're at it)
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reports
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LLVertexBuffer data
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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buffer update.
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deprecation or performance warnings
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default)
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shaders enabled.
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setting when basic shaders enabled)
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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modify viewer to run under said context without generating errors.
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