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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2010-04-06
extra diffuse sample in ssreflection to decrease aliasing.
Tofu Linden
2010-04-02
ssreflection: restore the shadow factor I accidentally removed with the last ...
Tofu Linden
2010-04-02
apply ssreflection changes to class2 and class3 too.
Tofu Linden
2010-04-02
clean-up transplant
Tofu Linden
2010-04-02
ssreflections: perspective reflection for sunlight, planar reflection for ssr...
Tofu Linden
2010-04-02
ssreflections: water reflections strongly imply that the non-perspective refl...
Tofu Linden
2010-04-02
ssreflections: use the minimum of the lighting dp and the appropriateness. n...
Tofu Linden
2010-04-02
ssreflections: reflect sunlight direction for reflection. dunno how I feel a...
Tofu Linden
2010-04-01
DEV-47845: Finished fixing an update bug on the physics shape type and fixed ...
Matthew Breindel (Falcon)
2010-04-01
Fixed line ending
Matthew Breindel (Falcon)
2010-04-01
DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't get...
Matthew Breindel (Falcon)
2010-03-31
DEV-47845 Cleaned up names.
Matthew Breindel (Falcon)
2010-03-26
DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, so...
Matthew Breindel (Falcon)
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-31
debug ssreflection blur direction. minor.
Tofu Linden
2010-03-29
ss reflections tweakage:
Tofu Linden
2010-03-28
ss reflections: make the guess less far from the source.
Tofu Linden
2010-03-26
screen-space reflections: remember to unbias the value from the depth map. d...
Tofu Linden
2010-03-23
Fix for crash logger crashing. bleh!
Palmer
2010-03-22
lowest water reflection level label 'none' changed to a more accurate 'minimal'
Tofu Linden
2010-03-22
bring linux featuretable in line with recent win32 featuretable changes.
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
Make gcc happy
Dave Parks
2010-03-19
Line ending fix.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
2010-03-19
Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml
Dave Parks
2010-03-19
Replace usage of RenderWaterReflections with RenderReflectionDetail.
Dave Parks
2010-03-18
XML changes for new graphics preferences
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-17
Fix for impostors being fullbright when deferred rendering enabled.
Dave Parks
2010-03-09
We can enable alpha masking for fullbright faces as long as we're not in defe...
Tofu Linden
2010-03-09
Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge...
Tofu Linden
2010-03-08
Remove a '#error XXX' I was using to test ifdef-hell.
Tofu Linden
2010-03-08
VWR-4214 followup
Tofu Linden
2010-03-08
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...
Tofu Linden
2010-03-07
Add support for glBlendFuncSeparate().
Tofu Linden
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-07
Some extra comments to help me get things straight.
Tofu Linden
2010-03-07
trivial comment typo fix.
Tofu Linden
2010-03-07
Remove an extraneous normalize() from the water fragment shader - the last th...
Tofu Linden
2010-03-07
Remove the class2/class3 water shaders, which aren't materially different fro...
Tofu Linden
2010-03-05
COMMENTS!
Dave Parks
2010-03-05
Fix for avatar eyes not showing up when deferred rendering enabled.
Dave Parks
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-03-05
Remove some fast timers that were being futzy.
Dave Parks
2010-03-05
Tweak LLDynamicArrayIndexed to not abuse its std::vector.
Dave Parks
2010-03-04
Optimiziation pass.
Dave Parks
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