Age | Commit message (Collapse) | Author |
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'Pay' button if floater height was reduced.
Reason: Height of the layout stack containing buttons was too small, hence
when you decrease the window height the bottommost buttons might move beyond
its container, becoming unclickable.
Fix: Increased height of the layout stack for it to reach the bottom of the
floater (occupying all visible area).
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/141/
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branch : product-engine
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Disabled playing sound when a textbox is clicked.
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/140/
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branch : product-engine
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branch : product-engine
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Moved LLLibraryOutfitsFetch and LLInitialWearablesFetch
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LLInventoryFunctions
These functions are defined in LLInventoryFunctions.h but their implementation is in LLInventoryBridge... moved everything to LLInventoryFunctions.
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llagentcamera
Fix for S32/F32 mismatch.
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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cleaning up a merge conflict where HG didn't quite do the right thing.
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LLAgent.* cleanup
Also took out some constants from llagent.cpp that aren't being used.
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Fixed several areas of code that were not multi-wearables enabled.
Specifically allowed for the wearing of created outfits that had links to
multiple items of the same type. Such outfits can be created by dragging
multiple items of the same type into an unworn outfit folder. When you
wear the outfit, all items (up to 5 per type) should be worn. Does not
affect right-click options or other buttons.
Code reviewed by Vir.
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cleanup
Took out unnecessary #includes from llagentcamera.*
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llagentcamera
Orbit/Pan keys were already in llagentcamera. Pulled alt/walk/left/up/yaw/pitch into llagentcamera.
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branch : product-engine
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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branch : product-engine
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branch : product-engine
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"[LOCATION]" tag
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sessions and unresolved notifications)
* Implemented hiding of bottom tray's wells if there are no active IMs or unresolved notifications (via LLBottomTray::notifyParent)
* Also refactored initializing code to init a pointer to a chiclet panel and map with bottomtray parts in postBuild BEFORE initializing start wells' visibility.
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale) with opened sidetray is 1041 px; with short Speak button (without text label) is 990 px. (with implemented patch in https://codereview.productengine.com/secondlife/r/126/)
Each well button takes 37 px (with a padding). So, they can free up to 74 px when invisible.
reviewed by Vadim at https://codereview.productengine.com/secondlife/r/136/
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branch : product-engine
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from teleport history tab).
Added teleport confirmation dialog to the teleport history panel.
Reviewed by Mike: https://codereview.productengine.com/secondlife/r/135/
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branch : product-engine
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branch : product-engine
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tab miscalculates after first group fetch.
reviewed vsavchuk https://codereview.productengine.com/secondlife/r/133/
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branch : product-engine
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Nearby chat
set allow_html to false for Message Header and Name field of Object Inspector
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/127/
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branch : product-engine
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specification)
* Increased the minimal width of Chiclet panel up to 95 px.
* Also set default width between chiclet panel & im well the same as minimal (4 px).
For now minimal viewer width when all buttons are still visible (and have non-truncated labels in the 'EN' locale)
with opened sidetray is 1042 px; with short Speak button (without text label) is 991 px.
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/126/
See also EXT-3397
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branch : product-engine
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item)
- Discard NULL'ing item after renaming it, to avoid focus losing of this item
Reviewed by Samuel Kolb at https://codereview.productengine.com/secondlife/r/128/
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branch : product-engine
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HTTP_USER_AGENT)
The issue here is that initBrowserWindow() was doing the wrong thing if it got called after the set_user_agent message was received.
Made the handler for the set_user_agent message save the string in a member variable (mUserAgent).
Initialize mUserAgent to the default string in the MediaPluginWebKit constructor.
initBrowserWindow() now sets the user agent string from mUserAgent instead of from a literal.
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reviewed by Callum
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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This bugs me in a minor way. Did a search-and-cleanup on various swear words.
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No longer explicitly deleting gAgentAvatarp due to reference counting.
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Fix for cleaning up gAgentAvatar on app shutdown.
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Fix for cleaning up gAgentAvatar on app shutdown.
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mHeaderEntriesInfo.mEntries)
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[secondlife-bin lltexturecache.cpp:1292]
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