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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2010-03-23
Fix for crash logger crashing. bleh!
Palmer
2010-03-22
lowest water reflection level label 'none' changed to a more accurate 'minimal'
Tofu Linden
2010-03-22
bring linux featuretable in line with recent win32 featuretable changes.
Tofu Linden
2010-03-22
screen-space reflections mk4. generally subtle. very cheap.
Tofu Linden
2010-03-20
Tweak detail settings and make graphics preferences widget enabling respect r...
Dave Parks
2010-03-20
SSAO version of sunLight shaders.
Dave Parks
2010-03-19
Make gcc happy
Dave Parks
2010-03-19
Line ending fix.
Dave Parks
2010-03-19
RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...
Dave Parks
2010-03-19
Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail
Dave Parks
2010-03-19
Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml
Dave Parks
2010-03-19
Replace usage of RenderWaterReflections with RenderReflectionDetail.
Dave Parks
2010-03-18
XML changes for new graphics preferences
Dave Parks
2010-03-17
CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...
Dave Parks
2010-03-17
Fix for impostors being fullbright when deferred rendering enabled.
Dave Parks
2010-03-09
We can enable alpha masking for fullbright faces as long as we're not in defe...
Tofu Linden
2010-03-09
Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge...
Tofu Linden
2010-03-08
Remove a '#error XXX' I was using to test ifdef-hell.
Tofu Linden
2010-03-08
VWR-4214 followup
Tofu Linden
2010-03-08
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...
Tofu Linden
2010-03-07
Add support for glBlendFuncSeparate().
Tofu Linden
2010-03-07
Add a touch of fakey ripple to shadows on the surface of water, as if the wat...
Tofu Linden
2010-03-07
Some extra comments to help me get things straight.
Tofu Linden
2010-03-07
trivial comment typo fix.
Tofu Linden
2010-03-07
Remove an extraneous normalize() from the water fragment shader - the last th...
Tofu Linden
2010-03-07
Remove the class2/class3 water shaders, which aren't materially different fro...
Tofu Linden
2010-03-05
COMMENTS!
Dave Parks
2010-03-05
Fix for avatar eyes not showing up when deferred rendering enabled.
Dave Parks
2010-03-05
Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...
Dave Parks
2010-03-05
Remove some fast timers that were being futzy.
Dave Parks
2010-03-05
Tweak LLDynamicArrayIndexed to not abuse its std::vector.
Dave Parks
2010-03-04
Optimiziation pass.
Dave Parks
2010-02-25
Turn of FBOs on x1600 on mac
Palmer Truelson
2010-02-20
raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.
Tofu Linden
2010-02-19
EXT-5553 improve alpha mask ('fast alpha') heuristic
Tofu Linden
2010-02-02
Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't guara...
Tofu Linden
2010-02-02
Trying to resolve a strange crash in LLUUID::isNull()... by avoiding it for now.
Tofu Linden
2010-02-01
const fix.
Tofu Linden
2010-02-01
start to abstract-out the 'is a spotlight' question so one day we can perhaps...
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
Don't scale windlight lights up just to scale them down again later. avoid t...
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
getting closer to point/spot interchangability
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
woo, dumb GL lights now match up to our dumb shader model pretty well.
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
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