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2015-10-28Merged lindenlab/viewer-lion into defaultRuslan Teliuk
2015-10-28MAINT-5762 FIXED Groups - Message about number of groups you can join does ↵Mnikolenko ProductEngine
not recognize that your account is premium
2015-10-27MAINT-3491 FIXED If ALM is enabled while in wireframe mode, disabling ↵ruslantproductengine
wireframe mode results in a black screen.
2015-10-27Merged lindenlab/viewer-lion into defaultRuslan Teliuk
2015-10-27MAINT-5760 FIXED Favorites sort order reverts every session and no favorites ↵Mnikolenko ProductEngine
display at the login screen for single name "Resident" accounts.
2015-10-27Merge downstream, version 3.8.7AndreyL ProductEngine
2015-10-26increment viewer version to 3.8.7Oz Linden
2015-10-26MergeAndreyL ProductEngine
2015-10-26Merged viewer-xcode-7AndreyL ProductEngine
2015-10-26MAINT-5760 Save favorite landmarks after renamingMnikolenko ProductEngine
2015-10-23Merged lindenlab/viewer-lion into defaultRuslan Teliuk
2015-10-23MAINT-5464 FIXED Do not add badge to links that have a port number specified.AndreyL ProductEngine
2015-10-21MAINT-4360 FIXED (Setting LogTextureDownloadsToSimulator causes a viewer crash)ruslantproductengine
The fix in fllowing: LLTextureFetch has object LLTextureInfo which is has Recorder object. The recorder object activate (Recorder::handleStart()) self AccumulatorBufferGroup (Recorder::mBuffers into the current (LLTrace::get_thread_recorder()) ThreadRecorder object which created (as I understand) one per thread, and time to time send accumulated data to the master ThreadRecorder. The problem is that LLTextureFetch also can uses from the main thread. I decide add parameter to CTOR LLTextureInfo(bool postponeStartRecoreder) - if it false the recorder start immediatly in LLTextureInfo CTOR body, if true we need to start it manually. Also I add another one LLTextureInfo in LLTextureFetch::mTextureInfoMainThread which is intended for accumulate data from the main thread. The postponed Recorder started/stoped from LLTextureFetch::startThread()/endThread().
2015-10-21MAINT-4360 FIXED (Setting LogTextureDownloadsToSimulator causes a viewer crash)ruslantproductengine
The fix in fllowing: LLTextureFetch has object LLTextureInfo which is has Recorder object. The recorder object activate (Recorder::handleStart()) self AccumulatorBufferGroup (Recorder::mBuffers into the current (LLTrace::get_thread_recorder()) ThreadRecorder object which created (as I understand) one per thread, and time to time send accumulated data to the master ThreadRecorder. The problem is that LLTextureFetch also can uses from the main thread. I decide add parameter to CTOR LLTextureInfo(bool postponeStartRecoreder) - if it false the recorder start immediatly in LLTextureInfo CTOR body, if true we need to start it manually. Also I add another one LLTextureInfo in LLTextureFetch::mTextureInfoMainThread which is intended for accumulate data from the main thread. The postponed Recorder started/stoped from LLTextureFetch::startThread()/endThread().
2015-10-21MAINT-5759 FIXED URL links in the UI with non-English characters, ↵Mnikolenko ProductEngine
diacritics, don't get parsed correctly.
2015-10-19Merged lindenlab/viewer-lion into defaultRuslan Teliuk
2015-10-19MAINT-5268 FIXED Rotating an object that's used as grid reference goes crazyruslantproductengine
Patchset #2
2015-10-19MAINT-5742 FIXED Appearance window progress indicator spins after changing ↵Mnikolenko ProductEngine
to an identical outfit
2015-10-19MAINT-5268 FIXED Rotating an object that's used as grid reference goes crazyruslantproductengine
2015-10-19MAINT-5742 FIXED Appearance window progress indicator spins after changing ↵Mnikolenko ProductEngine
to an identical outfit
2015-10-19MAINT-5753 FIXED Viewer crashes when opening a texture from object contentsMnikolenko ProductEngine
2015-10-16MAINT-5756: Unicode characters in online notifications get strippedAnsariel
2015-10-16MergeAndreyL ProductEngine
2015-10-16MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵Ruslan Teliuk
there is water when rendering of Lights and Shadows is active. MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where there is water when rendering of Lights and Shadows is active.
2015-10-15Merge downstream code, version 3.8.6AndreyL ProductEngine
2015-10-15MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ruslantproductengine
there is water when rendering of Lights and Shadows is active. Patchset #2 Remove Debug code
2015-10-15MAINT-5738 FIXED If "Always Run" is enabled, camming is broken when sitting ↵Mnikolenko ProductEngine
down.
2015-10-15MAINT-925 FIXED Objects called "Second Life" are unclickable & unmuteable ↵Mnikolenko ProductEngine
via local chat
2015-10-14MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ruslantproductengine
there is water when rendering of Lights and Shadows is active.
2015-10-13merge changes for MAINT-4734pavelkproductengine
2015-10-13MAINT-5730 FIXED Text overlapping in group invites with non-default group roleMnikolenko ProductEngine
2015-10-12increment viewer version to 3.8.6Oz Linden
2015-10-12MAINT-5678 FIXED Materials with spaces in name import with truncated namesAndreyL ProductEngine
2015-10-09Mergepavelkproductengine
2015-10-09Merge Xcode 7 Updatepavelkproductengine
2015-10-09MAINT-2251 FIXED Changed min. heightMnikolenko ProductEngine
2015-10-08MAINT-5708 FIXED Images shouldn't be displayed in notification titlesMnikolenko ProductEngine
2015-10-07MAINT-3568 Mac OS X, ALM, Full Bright, ShininessRuslan Teliuk
In past, I already fixed the similar problem (MAINT-4165, MAINT-4839), and than I created the code for guarantee it in LLGLSLShader::mapUniforms() with explanation in comment why it's need. For this ticket the problem the same, on OSX platform for shader:(class1/deferred/fullbrightShinyF.glsl) the uniform: environmentMap has lower location than diffuseMap. And here is the problem appear when we try bind 2D texture instead Cube texture and vice versa.
2015-10-06MAINT-5694 FIXED Links on the 1st line of a group notice message are ↵Mnikolenko ProductEngine
sometimes not clickable.
2015-10-05MAINT-1390 FIXED Top colliders floater reopens itself if it was closed at ↵Mnikolenko ProductEngine
once after opening
2015-10-02MAINT-3568 Mac OS X, ALM, Full Bright, Shininessruslantproductengine
The reason of this bug the same as was in MAINT-4165, MAINT-4839. I.e. in short: SL engine is sensitive to the uniform variable location.
2015-10-02MAINT-1459 For Sale accordion overlaps Estate accordion in Place Profile panelMnikolenko ProductEngine
2015-09-30Merge from viewer releaseandreykproductengine
2015-09-30MAINT-5670 FIXED <icon> should not be parsed in expandable textboxesMnikolenko ProductEngine
2015-09-30Merge downstream code, version 3.8.5AndreyL ProductEngine
2015-09-30Merge downstream code, version 3.8.5AndreyL ProductEngine
2015-09-29increment viewer version to 3.8.5Oz Linden
2015-09-29Mark MaxFPS as an unused settingOz Linden
2015-09-25MAINT-51 FIXED Default parcel image for parcel without image is loaded in ↵Mnikolenko ProductEngine
Place profile after second click on 'I' information icon only
2015-09-22Merged in maint-5416 (pull request #2)Andrey Lihatskiy
MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn