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2011-02-17Another part of the pelvis fix. Sh-634prep
2011-02-16Mergeleyla_linden
2011-02-16SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regionsleyla_linden
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows ↵leyla_linden
options in preferences but does not turn off shadows inworld
2011-02-16Fix for SH-816prep
2011-02-15mergeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - wording changeBrad Payne (Vir Linden)
2011-02-15SH-845 FIX - installer checks for SSE2 support and offers option to quit if ↵Brad Payne (Vir Linden)
not found (note the needed API is not present on win2k, so the check will not run there)
2011-02-15Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-14mergeDave Parks
2011-02-14Fix for crash when enabling Debug GL (stack underflow)Dave Parks
2011-02-14Mergeleyla_linden
2011-02-14SH-956 Turning off Basic Shaders in Preferences > Graphics does not grey out ↵leyla_linden
expected Shadows options in Mesh Viewer SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows options in preferences but does not turn off shadows inworld
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵Dave Parks
impostors not working with lighting and shadows enabled.
2011-02-14bump version number to 2.7.0Oz Linden
2011-02-14Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-11STORM-975 : pull into viewer-developmentMerov Linden
2011-02-11STORM-833 : pull into viewer-developmentMerov Linden
2011-02-11SH-813 Switch llerrs in llcurl.cpp to an assert.Dave Parks
2011-02-11SH-912 Fix for avatar impostors glitching out at weird angles.Dave Parks
2011-02-11mergeDave Parks
2011-02-11SH-510 Fix for some mesh selection outlines appearing one region away.Dave Parks
2011-02-11mergeBrad Payne (Vir Linden)
2011-02-11SH-915 WIP - removed coupling between autopilot flycam and joystick flycamBrad Payne (Vir Linden)
2011-02-11Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-10Mergeleyla_linden
2011-02-10Backed out changeset 4fd25c7614e0leyla_linden
2011-02-10mergeDave Parks
2011-02-10SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵Dave Parks
"Lighting and Shadows" enabled.
2011-02-10backing out sh-512 changesleyla_linden
2011-02-10SH-942 Deferred rendering options in preferences should be visible even if ↵leyla_linden
MeshEnabled is false.
2011-02-10Fix for linux build breakageBrad Payne (Vir Linden)
2011-02-10mergeBrad Payne (Vir Linden)
2011-02-10SH-915 WIP - LLAgentPilot class cleanup, added interpolation for camera motionBrad Payne (Vir Linden)
2011-02-10STORM-986 : Fix for Linux buildMerov Linden
2011-02-10STORM-986 FIX (build error/Linux) media_plugin_webkit errors on some Windows ↵callum
systems
2011-02-10Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-09STORM-986 : pull into viewer-developmentMerov Linden
2011-02-09mergeDave Parks
2011-02-09SH-920 Wait for threads to shut down before deleting them -- also, fix some ↵Dave Parks
assertions that were encouraging people to comment out the destruction of LLSignal.
2011-02-09SH-915 WIP - cleanupBrad Payne (Vir Linden)
2011-02-09pull from viewer-developmentMerov Linden
2011-02-09Mergeleyla_linden
2011-02-09SH-938 [REGRESSION] Mesh costs and old style costs shown in Edit tools on ↵leyla_linden
mesh region with MeshEnabled set to False
2011-02-09mergeDave Parks
2011-02-09SH-874 Revert much of the bad water bounding box and distortion texture ↵Dave Parks
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
2011-02-10STORM-833 FIXED "i" button overlapping text in name list controls like Group ↵Seth ProductEngine
Members list.
2011-02-09SH-915 WIP - support pilot.xml with extended camera infoBrad Payne (Vir Linden)
2011-02-09SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵Dave Parks
where water and terrain should be occluded.