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2011-06-06SH-1738 Fix for broken UI text when deferred rendering enabled.Dave Parks
2011-06-03Mac build fixes.Leslie Linden
Reviewed by davep.
2011-06-02Remove some unused variables.Dave Parks
2011-06-02mergeDave Parks
2011-06-02SH-1732 Add streaming cost calculation for mesh objects.Dave Parks
2011-06-02Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-06-02fix for SH-1691: [crashhunters] crash at ↵Xiaohong Bao
LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp]
2011-06-02Linux build fix.seth_productengine
Unused local varible removed.
2011-06-02SH-1666 Remove "Mesh" stitching type from sculpt combo box.Dave Parks
2011-06-01mergeDave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-31Unused variable.Dave Parks
2011-05-31mergeDave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard ↵Seraph Linden
uploader has
2011-05-30SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissionsSeraph Linden
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
2011-05-30Fix for classic clouds being busted.Dave Parks
2011-05-30unused variableDave Parks
2011-05-30mergeDave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-27Automated merge up from viewer-development into mesh-developmentSeraph Linden
2011-05-26mergeDave Parks
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26STORM-1283 - merge changes for VWR-25039, VWR-25044, VWR-25052, INTL-46Debi King (Dessie)
2011-05-26Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25Remove unused variable.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-25SH-1644 Don't default avatar hardware skinning to off on all ATI cards.Dave Parks
2011-05-25SH-1537 Make mesh importer use physics shape for bounding hull (again).Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-25Sh-1647: Accounting caps updateprep
2011-05-25merge STORM-1275Debi King (Dessie)
2011-05-25WIP INTL-46 partial traditional chinese translationeli_linden
2011-05-25FIX VWR-25052 en_xui_changeeli_linden
2011-05-25FIX VWR-25044eli_linden
2011-05-25FIX VWR-25039 en_xui_changeeli_linden
2011-05-25mergeprep
2011-05-25SH-1252 & SH-1253 accesor cleanupprep
2011-05-25SH-657 FIXED Preview normals inverted for mesh mirrored by negative scale ↵Loren Shih
transformation SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked. Both changes together in this changeset.
2011-05-25automated merge mesh-development -> mesh-developmentLoren Shih
2011-05-25automated merge viewer-development -> mesh-developmentLoren Shih
2011-05-24Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao