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2019-01-30Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵Graham Linden
x000 compiler can get under it's Yugo-like allotment of texture units.
2019-01-30Reduce shadow shader linkage of deferredUtil module to try to get Intel HD ↵Graham Linden
x000 compiler to link again.
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give ↵Graham Linden
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996.
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path).
2019-01-30SL-9996Graham Linden
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces.
2019-01-30SL-10416Graham Linden
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash.
2019-01-30SL-10415, SL-10434Graham Linden
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly).
2019-01-29Roll back fix for 10415 due to knock-on that must needs be tamped down.Graham Linden
2019-01-29SL-10381Graham Linden
Make deferred render use the same terrain texture boost hack as low.
2019-01-29SL-10424Graham Linden
Ignore occlusion culling when rendering distortion map.
2019-01-29SL-10415Graham Linden
Tweak application of shadow bias to balance between shadow acne and Peter-panning by using light_dir z value, per-split bias multiplier, and better jitter noise method. Also tweak impl of spot shadow sampling func to work around issues with Intel HD shader compiler which crashes with Intel HD 3000 driver 4459 due to shadow map array access with index using math (kwality).
2019-01-25SL-10303, SL-10414Graham Linden
Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up.
2019-01-25Merged in graham_linden/viewer-eep-fixes (pull request #237)Rider Linden
SL-10303
2019-01-25SL-10303Graham Linden
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest).
2019-01-25Merged in maxim_productengine/viewer-eep (pull request #235)Rider Linden
SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks
2019-01-25MergeGraham Linden
2019-01-25SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticksmaxim_productengine
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-24SL-10281Graham Linden
Use clamp on dot product of view and light norm to eliminate 2nd halo.
2019-01-24SL-10282Graham Linden
Use clamping on dot product to determine halo TCs to fix abrupt cutoff at dot == 0. Ifdef around engaging advanced atmo which is not ready for primetime yet.
2019-01-24SL-1932 Hide picker when not focused and update selection button's statesandreykproductengine
2019-01-23I hope this is the last one.Rider Linden
2019-01-23Merged in andreykproductengine/maint-eep (pull request #232)Rider Linden
SL-1932 Day Cycle Edit feature "Load Track"
2019-01-23More specifics OSX compile.Rider Linden
2019-01-23More OSX templateRider Linden
2019-01-23More OSX pickyness.Rider Linden
2019-01-23SL-1932 Day Cycle Edit feature "Load Track" Part 2andreykproductengine
2019-01-23Found the issue.Rider Linden
2019-01-23Mac is a bit pickyRider Linden
2019-01-22SL-10387: Inject individual settings. Still freezes parcel/region settings.Rider Linden
2019-01-22SL-1932 Day Cycle Edit feature "Load Track" Part 1andreykproductengine
2019-01-22MergeRider Linden
2019-01-22SL-10387: Move settings intjection to a setting object (and out of ↵Rider Linden
llEnvironment)
2019-01-18Merged in graham_linden/viewer-eep-fixes (pull request #231)Rider Linden
SL-10384
2019-01-18SL-10384Graham Linden
Fix issue with clip plane used in distortion map rendering including objects/avatars above water near surface.
2019-01-18SL-10380 FIXED 'Day Length/Day Offset' values don't apply to the region from ↵maxim_productengine
the keyboard by pressing 'Enter'
2019-01-17SL-10368Graham Linden
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX.
2019-01-16Add Copy/Load/Clear track buttons. Clear track functionality.Rider Linden
2019-01-16SL-10370 FIXED [EEP] 'Estate' tab is displayed with empty settings after ↵maxim_productengine
opening 'Region/Estate' floater for the second time
2019-01-15MergeGraham Linden
2019-01-15SL-10369Graham Linden
Fix handling of backfaces in shared shadow sampling broken during de-duplication.
2019-01-15MergeRider Linden
2019-01-15SL-9917: New default sun texture, blank moon is now no image.Rider Linden
2019-01-15SL-10279 allow drag and drop settings on your own parcelmaxim_productengine
2019-01-15SL-10361 fixed overlapping of water setting slidersmaxim_productengine
2019-01-15SL-10362 fixed typo in the messagemaxim_productengine
2019-01-14Merged in graham_linden/viewer-eep-fixes (pull request #225)Rider Linden
SL-10355
2019-01-14SL-10355Graham Linden
Modify distortion vec calc in shader to account for modified range of reflection scale above/below.
2019-01-11SL-10350: If the item is now owned by the current user assume it is in the ↵Rider Linden
libary. Don't let them edit.
2019-01-10SL-10279 Finalize drag and drop supportandreykproductengine