Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-30 | Make shadow map gen shaders not link against shadowUtil module so Intel HD ↵ | Graham Linden | |
x000 compiler can get under it's Yugo-like allotment of texture units. | |||
2019-01-30 | Reduce shadow shader linkage of deferredUtil module to try to get Intel HD ↵ | Graham Linden | |
x000 compiler to link again. | |||
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give ↵ | Graham Linden | |
Intel HD x000 compiler a fighting chance. More WIP for edge-specific water shader for 9996. | |||
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden | |
Prepare for using ifdef to conditionally engage using gl_FragDepth in water shaders (because GL requires that writing to gl_FragDepth on any path means you need to write a depth value on every path). | |||
2019-01-30 | SL-9996 | Graham Linden | |
Force frag depth in water shaders to avoid z-fighting at back edge of water edge pieces. | |||
2019-01-30 | SL-10416 | Graham Linden | |
Replace hope and asserts with checks in LLFace::setTexture in hopes of side-stepping media texture crash. | |||
2019-01-30 | SL-10415, SL-10434 | Graham Linden | |
Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne. Move stars to just this side of the sky some to reduce parallax. Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm (try to help the Intel HD x000 compiler learn to link correctly). | |||
2019-01-29 | Roll back fix for 10415 due to knock-on that must needs be tamped down. | Graham Linden | |
2019-01-29 | SL-10381 | Graham Linden | |
Make deferred render use the same terrain texture boost hack as low. | |||
2019-01-29 | SL-10424 | Graham Linden | |
Ignore occlusion culling when rendering distortion map. | |||
2019-01-29 | SL-10415 | Graham Linden | |
Tweak application of shadow bias to balance between shadow acne and Peter-panning by using light_dir z value, per-split bias multiplier, and better jitter noise method. Also tweak impl of spot shadow sampling func to work around issues with Intel HD shader compiler which crashes with Intel HD 3000 driver 4459 due to shadow map array access with index using math (kwality). | |||
2019-01-25 | SL-10303, SL-10414 | Graham Linden | |
Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up. | |||
2019-01-25 | Merged in graham_linden/viewer-eep-fixes (pull request #237) | Rider Linden | |
SL-10303 | |||
2019-01-25 | SL-10303 | Graham Linden | |
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest). | |||
2019-01-25 | Merged in maxim_productengine/viewer-eep (pull request #235) | Rider Linden | |
SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks | |||
2019-01-25 | Merge | Graham Linden | |
2019-01-25 | SL-10331 FIXED [EEP] Apply to Region/Parcel from the day editor sticks | maxim_productengine | |
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2019-01-24 | SL-10281 | Graham Linden | |
Use clamp on dot product of view and light norm to eliminate 2nd halo. | |||
2019-01-24 | SL-10282 | Graham Linden | |
Use clamping on dot product to determine halo TCs to fix abrupt cutoff at dot == 0. Ifdef around engaging advanced atmo which is not ready for primetime yet. | |||
2019-01-24 | SL-1932 Hide picker when not focused and update selection button's states | andreykproductengine | |
2019-01-23 | I hope this is the last one. | Rider Linden | |
2019-01-23 | Merged in andreykproductengine/maint-eep (pull request #232) | Rider Linden | |
SL-1932 Day Cycle Edit feature "Load Track" | |||
2019-01-23 | More specifics OSX compile. | Rider Linden | |
2019-01-23 | More OSX template | Rider Linden | |
2019-01-23 | More OSX pickyness. | Rider Linden | |
2019-01-23 | SL-1932 Day Cycle Edit feature "Load Track" Part 2 | andreykproductengine | |
2019-01-23 | Found the issue. | Rider Linden | |
2019-01-23 | Mac is a bit picky | Rider Linden | |
2019-01-22 | SL-10387: Inject individual settings. Still freezes parcel/region settings. | Rider Linden | |
2019-01-22 | SL-1932 Day Cycle Edit feature "Load Track" Part 1 | andreykproductengine | |
2019-01-22 | Merge | Rider Linden | |
2019-01-22 | SL-10387: Move settings intjection to a setting object (and out of ↵ | Rider Linden | |
llEnvironment) | |||
2019-01-18 | Merged in graham_linden/viewer-eep-fixes (pull request #231) | Rider Linden | |
SL-10384 | |||
2019-01-18 | SL-10384 | Graham Linden | |
Fix issue with clip plane used in distortion map rendering including objects/avatars above water near surface. | |||
2019-01-18 | SL-10380 FIXED 'Day Length/Day Offset' values don't apply to the region from ↵ | maxim_productengine | |
the keyboard by pressing 'Enter' | |||
2019-01-17 | SL-10368 | Graham Linden | |
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO) preventing atmospherics (and thus ALM) from working on OSX. | |||
2019-01-16 | Add Copy/Load/Clear track buttons. Clear track functionality. | Rider Linden | |
2019-01-16 | SL-10370 FIXED [EEP] 'Estate' tab is displayed with empty settings after ↵ | maxim_productengine | |
opening 'Region/Estate' floater for the second time | |||
2019-01-15 | Merge | Graham Linden | |
2019-01-15 | SL-10369 | Graham Linden | |
Fix handling of backfaces in shared shadow sampling broken during de-duplication. | |||
2019-01-15 | Merge | Rider Linden | |
2019-01-15 | SL-9917: New default sun texture, blank moon is now no image. | Rider Linden | |
2019-01-15 | SL-10279 allow drag and drop settings on your own parcel | maxim_productengine | |
2019-01-15 | SL-10361 fixed overlapping of water setting sliders | maxim_productengine | |
2019-01-15 | SL-10362 fixed typo in the message | maxim_productengine | |
2019-01-14 | Merged in graham_linden/viewer-eep-fixes (pull request #225) | Rider Linden | |
SL-10355 | |||
2019-01-14 | SL-10355 | Graham Linden | |
Modify distortion vec calc in shader to account for modified range of reflection scale above/below. | |||
2019-01-11 | SL-10350: If the item is now owned by the current user assume it is in the ↵ | Rider Linden | |
libary. Don't let them edit. | |||
2019-01-10 | SL-10279 Finalize drag and drop support | andreykproductengine | |