Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
LF, and trim trailing whitespaces as needed
|
|
This was a broken test that got all the way to viewer release and the main
branch.
(cherry picked from commit a33a9d29380e6c1a0a9cc539be309d47adef4acf)
|
|
|
|
following promotion of secondlife/viewer #736
|
|
This reverts commit 810a3d24c2e3671f926091c062b101bdec6a1517. (secondlife/jira-archive-internal#70482)
|
|
Also tweak existing Lua interleaved-responses test to accommodate new Lua
periodic suspend behavior.
|
|
Use in LuaState::expr() so we can catch a runaway in-memory Lua chunk as well
as a script read from a file.
|
|
|
|
Break out LOGTEST_enabled() inline function because it's used for both Debug
and debug_expr().
|
|
|
|
Make LLCoros constructor echo "LLApp" status-change events on new "LLCoros"
event pump.
Rename LLCoros::kill() to killreq() because this operation only registers a
request for the named coroutine to terminate next time it calls checkStop().
Add a new CoroData member to record the name of the coroutine requesting
termination. killreq() sets that and also posts "killreq" to "LLCoros".
Add an optional final-cleanup callback to LLCoros::checkStop(). Make
checkStop() check for a pending killreq() request as well as viewer
termination. Introduce new LLCoros::Killed exception for that case.
Introduce LLCoros::getStopListener(), with two overloads, to encapsulate some
of the messy logic to listen (perhaps temporarily) for viewer shutdown. Both
overloads are for use by code at the source end of a queue or promise or other
resource for which coroutines might still be waiting at viewer shutdown time.
One overload is specifically for when the caller knows the name of the one and
only coroutine that will wait on the resource (e.g. because the caller IS that
coroutine). That overload honors killreq().
Use getStopListener() to simplify the four existing places where we set up
such a listener. Add a fifth: also make WorkQueue listen for viewer shutdown
(resolving a TODO comment).
Remove LLLUAmanager::terminateScript(), getTerminationList() and the static
sTerminationList. In the Lua interrupt callback, instead of checking
sTerminationList, call LLCoros::checkStop().
Change LLFloaterLUAScripts terminate-script logic to call LLCoros::killreq()
instead of posting on "LLLua" and calling LLLUAmanager::terminateScript().
Drop LLApp::setStatus() posting to "LLLua" LLEventPump: the above makes that
moot.
|
|
Please run integration tests before pushing to GitHub!
|
|
|
|
|
|
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
|
|
|
|
|
|
Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
|
|
|
|
|
|
# Conflicts:
# autobuild.xml
# indra/llcommon/llsys.cpp
|
|
following promotion of secondlife/viewer #690
|
|
|
|
Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
|
|
|
|
|
|
Luau for Linux
|
|
Avoid ambiguity with LLFloater::destroy().
|
|
|
|
|
|
Lua scripts floater
|
|
|
|
|
|
- Put lubLuau.Ast.a at the right most side as GCC/LD is peculiar about link order.
|
|
the filename)
|
|
|
|
Our std::strings are UTF-8 encoded, so conversion from std::string to
std::filesystem::path must use UTF-8 decoding. The native Windows
std::filesystem::path constructor and assignment operator accepting
std::string use "native narrow encoding," which mangles path strings
containing UTF-8 encoded non-ASCII characters.
fsyspath's std::string constructor and assignment operator explicitly engage
std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20,
but once we adapt fsyspath's conversion to C++20 conventions, consuming code
need not be modified.
|
|
Among other things, this empowers ll_convert() and ll_convert_to() to accept a
string literal (which might contain non-ASCII characters, e.g. __FILE__).
Without this, even though we have ll_convert_impl specializations accepting
const char*, passing a string literal fails because the compiler can't find a
specialization specifically accepting const char[length].
|
|
|
|
On Windows, std::filesystem::path::value_type is wchar_t, not char -- so
path::string_type is std::wstring, not std::string. So while Posix path
instances implicitly convert to string, Windows path instances do not. Add
explicit u8string() calls.
Also add LL.abspath() Lua entry point to further facilitate finding a resource
file relative to the calling Lua script. Use abspath() for both
test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
|
|
This lets a calling script verify that it's running at the right point in the
viewer's life cycle. A script that wants to interact with the SL agent
wouldn't work if run from the viewer's command line -- unless it calls
startup.wait("STATE_STARTED"), which pauses until login is complete.
Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find
their respective floater XUI files in the same directory as themselves.
Make them both capture the reqid returned by the "showLuaFloater" operation,
and filter for events bearing the same reqid. This paves the way for a given
script to display more than one floater concurrently.
Make test_luafloater_demo.lua (which does not require in-world resources) wait
until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the
login screen.
Make test_luafloater_gesture_list.lua (which interacts with the agent) wait
until 'STATE_STARTED', the point at which the viewer is fully in world.
Either or both can now be launched from the viewer's command line.
|
|
Make LLRequireResolver capture std::filesystem::path instances, instead of
std::strings, for the path to resolve and the source directory. Store the
running script's containing directory instead of calling parent_path() over
and over.
Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
|
|
When enumerating C++ coroutines, it can be useful to know that a particular
Lua coroutine is simply waiting for further events.
|
|
This helps a Lua script log its own identity, or find associated files
relative to its location in the filesystem.
Add more comprehensive logging around the start and end of a given Lua script,
or its "p.s." fiber.run() call.
|