Age | Commit message (Collapse) | Author |
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the target object and use that fact to raise its interest level.
This is mostly a pass-off for monroe to take and run with
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We now disable the teleport/map buttons when they cannot be used (when
we don't have a global 3D position for the parcel). We also update
this button enable state at the right times.
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When we open the Places side tray for a parcel, given a UUID, we now
look up the parcel's global 3D position so that the teleport and map
functions work correctly.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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HTTP GET requests for textures check for http status 203, but should check for 206.
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contents
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it by closing the sockets. This lets it do some cleanup before exiting, instead of just getting shot.
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--HG--
branch : avatar-pipeline
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Background fetches track whether they're being done on MyInventory, Library, or both.
Also did some cosmetic header file cleanup.
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editor tooltips
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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Doing a more robust check to see if folders need to be refreshed.
--HG--
branch : avatar-pipeline
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I added a handler for this SLurl type that displays the classifieds
details in the side tray.
In order to do this, you have to open the profile of the classified's
creator first. Which means that I have to ask the server for the
classified's description in order to get the creator id. This is done
with an LLAvatarPropertiesObserver observer. One complication here is
that this observer takes the avatar id as a parameter, but we don't
know that (that's what we're trying to find out) - so I made it
possible to pass in a null avatar id - it's only used to filter out
non-interested observers in the notifyObserver() call.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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name string wasn't capitalized so couldn't find the actual label to apply.
capitalizing "Wrinkles" makes the string be found. yay.
Reviewed by Vir
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--HG--
branch : avatar-pipeline
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previous fix fixed the double-counting of texture costs. resulting ARC
was ~99 points higher for most avatars. This patch makes the cost shoot
up again, as ARC was improperly computed in 1.23 and before.
This makes the cost for an avatar increase 10 points per prim instead of
per-attachment, which is how we have documented it. Also used constants to
eliminate magic numbers and increased ARC limit from 1024 to 2048.
Will request feedback on change from BSI:STU
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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The new Vivox SDK supports Automatic Gain Control (AGC), so we
shouldn't need to change the local gain level from the default of 50%.
This change sets the initial gain level to 50 (instead of 62) and
removes the local gain sliders from the Sound Preferences floater and
the Voice Controls floater. The latter was not hooked up yet anyway.
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--HG--
branch : avatar-pipeline
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The handler for secondlife:///app/parcel/{UUID}/about SLurls now opens
the Place side tray and displays the parcel information there.
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As per the international billing team.
Just waiting for the "payment method and currency" URL now.
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LLURLDispatcherListener accepts requests for LLURLDispatcher.
LLCommandDispatcherListener accepts requests for LLCommandDispatcher.
LLPanelLoginListener accepts requests specifically for LLPanelLogin. Initially
it supports a simulated click to the "Log In" button.
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not mac-specific. We were treating IMG_INVISIBLE as a baked texture when an avatar used
it as a bake. However, some baked textures have 5 channels, IMG_INVISIBLE
has 4. Asking KDU to decode the 5th channel of a 4 channel image resulted in a crash.
Fix skips the callback for loading morph masks from a bake if the bake image ID is
IMG_INVISIBLE.
Code reviewed by Seraph
--HG--
branch : avatar-pipeline
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shutting down.
Also cleaned up logging in llstartup, llwlparammanager, and llwaterparammanager.
reviewed by Mani.
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This change bumps the queue sizes way up, because we
think that the "isInterestingEnough()" call will prevent
loading more media data than we think is necessary.
Still need to implement it in LLVOVolume, though
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