Age | Commit message (Collapse) | Author |
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deferred rendering is enabled
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/374/
--HG--
branch : product-engine
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EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory
Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments.
Big cleanup of LLPanelobjectInventory to make better use of inheritance.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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reviewed by leyla
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meters.
Changes:
- Now displaying (continuously refreshed) avatar height in the shape editing panel.
- Updated avatar avatar sex switching radio buttons according to the spec (icons, size, position).
- Fixed position, text and font color of the "Shape:" label.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/367/
--HG--
branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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leopard on parabuild)
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Name change LLWearableDictionary.h to LLWearableType.h.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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code changed
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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in script editor.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/365/
--HG--
branch : product-engine
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location if no other item is selected
- Added new pure virtual member function isSingleItemSelected() to the LLPanelPlacesTab. It is used in the LLPanelPlaces class inside onShowOnMapButtonClicked() to check if something was selected on the active panel. If so then selection is shown on the world map. Otherwise current agent position is shown on the world map.
- Implemented isSingleItemSelected() in the both LLPanelPlacesTab derived classes: LLLandmarksPanel and LLTeleportHistoryPanel
- Removed functionality which disables Map button if no selection is made
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/355/
--HG--
branch : product-engine
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(transplanted from 63218c79aa5670331235d3fde25de4a595991460)
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lltexturecache.cpp:1231]
Also simply the writing flow of the texture cache.
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Link items now appear in light gray.
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* Replaced "Un/Mute everyone else" menu items with requested ones. They are enabled only on participants in Voice session (are shown for moderators)
* Actions implemented via existent "Un/Mute everyone else" functionality where "else" is NULL item.
Known issues:
* It is impossible to perform the same "Un/Mute everyone" action is session is already in requested state: EXT-6937
* If voice is disabled in a group session not all muted participants have appropriate indicator in VCP if resident joins to the session.
Due to this is the same behavior as before current patch is provided, a separate EXT-7235 bug is filed for this.
--HG--
branch : product-engine
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I knew I shouldn't have optimized those clears away! sigh!
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