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AgeCommit message (Expand)Author
2022-09-21SL-18190 Fix for fullbright alpha blended legacy materials appearing in wrong...Dave Parks
2022-09-20Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase p...Dave Parks
2022-09-20Merged in SL-18001 (pull request #1137)Sabrina Shanman
2022-09-20SL-18190 Enable OpenGL core profile on OS X by defaultDave Parks
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never genera...Dave Parks
2022-09-19Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-19SL-18190 Don't generate mips for irradiance maps because they're never sampled.Dave Parks
2022-09-19SL-18001: Update GLTF material when receiving LLRenderMaterialParams on updat...Cosmic Linden
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-19Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-19SL-18128, SL-18128 - No glerror on Mac!Howard (Aech Linden) Stearns
2022-09-19SL-18161 Fix viewer complaining about dupplicate FT_MATERIAL foldersAndrey Kleshchev
2022-09-17RG16F PBR BRDF LUTDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some unused...Dave Parks
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-17Make sure specular highlights from punctual lights don't fall off of polished...Dave Parks
2022-09-17Fix for crash when loading daeDave Parks
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as poi...Dave Parks
2022-09-17Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing no...Dave Parks
2022-09-17WIP - replace PBR implementation - point lightsDave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-16SL-18128 - fix #if !DEPTH_CLAMP in shadersHoward Stearns
2022-09-17SL-18065 Viewer tries to get missing texture endlessly #2Andrey Kleshchev
2022-09-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-16SL-18128 Restore 16-bit precision in screen render target.Dave Parks
2022-09-17SL-18065 Viewer tries to get missing texture endlesslyAndrey Kleshchev
2022-09-16Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-09-16SL-17723 Remove use of UDP image fetchMnikolenko Productengine
2022-09-16DRTVWR-559 Fixed merge conflictsAndrey Kleshchev
2022-09-16Merge branch master (DRTVWR-571) into DRTVWR-559Andrey Kleshchev
2022-09-15Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-15SL-18156 WIP -- Add NormalizedScale/NormalizedTranslation to mesh assets to r...Dave Parks
2022-09-16SL-18161 Change pbr folder nameAndrey Kleshchev
2022-09-15SL-18125 Material asset creation pulls wrong set of permissionsAndrey Kleshchev
2022-09-15SL-18161 Fix missing folder name localizationsAndrey Kleshchev
2022-09-15SL-18161 Properly list pbr material folderAndrey Kleshchev
2022-09-15DRTVWR-571: Belated merge of DRTVWR-544 version bump.Nat Goodspeed
2022-09-15Increment viewer version to 6.6.5Nat Goodspeed
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-15SL-18153 Fixed bring to front multiple dialog handlingAndrey Kleshchev
2022-09-14Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...Dave Parks
2022-09-14SL-17701 Fix for PBR alpha trying to use indexed texture batchingDave Parks
2022-09-14SL-18151 [SEC] MOAP can force multiple floaters open on users screen: The Vie...Callum Linden