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AgeCommit message (Expand)Author
2021-10-26SL-16127: Make another pass removing redundant LLSD op [] calls, unused vars,...Ptolemy
2021-10-22Merge branch 'DRTVWR-546' into SL-16127Ptolemy
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometime...Runitai Linden
2021-10-22SL-16203 Fix for wonky handling of mouse deltas.Dave Parks
2021-10-22SL-16234 FIXED Frame stall caused by unnecessary building the floater when ex...Mnikolenko Productengine
2021-10-21SL-16127: Const cleanupPtolemy
2021-10-21SL-16127: More cleanupPtolemy
2021-10-21SL-16127: Cleanup constsPtolemy
2021-10-21SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ca...Ptolemy
2021-10-21SL-16127: Use cached skyPtolemy
2021-10-21SL-16127: Cleanup indentation and whitespace to match coding stylePtolemy
2021-10-21SL-16127: Use cache psky when possiblePtolemy
2021-10-21SL-16127: Cleanup trailing whitespacePtolemy
2021-10-21SL-16127: Remove unused functionsPtolemy
2021-10-21SL-16127: Replace slow getLightTransmittance with faster versionPtolemy
2021-10-21SL-16202 Fix for textures appearing black or flashing white due to optimizati...Dave Parks
2021-10-20SL-16184 FIXED Frame stall when friend comes online.Mnikolenko Productengine
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-14Merged DRTVWR-546 into SL-16166Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...Runitai Linden
2021-10-14SL-16131 Fix for alignment warnings on Win32 builds.Dave Parks
2021-10-13Merge branch 'master' v6.4.24 into DRTVWR-546Dave Houlton
2021-10-13Increment viewer version to 6.4.24Nat Goodspeed
2021-10-13SL-16166 Remove LLDrawPoolGlow::pushBatch non-specializationRunitai Linden
2021-10-13SL-16166 Optimize LLDrawPoolMaterials::pushBatchRunitai Linden
2021-10-13SL-16189 Optimize bindBumpMapRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2021-10-13SL-16166 Don't use setupVertexBuffer where setupVertexBufferFast is called fo...Runitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2021-10-11SL-16099 Followup -- disable VAOs since they still run like garbage in busy s...Runitai Linden
2021-10-11SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs...Dave Parks
2021-10-11SL-16141 Load fonts and generate glyphs on startupMnikolenko Productengine
2021-10-08Merge branch 'SL-16024' into DRTVWR-546Nat Goodspeed
2021-10-08SL-16024: Resolve bizarre VS compile error. Thanks Callum!Nat Goodspeed
2021-10-07SL-16024: Merge branch 'SL-16024' into SL-16024-to-546Nat Goodspeed
2021-10-07SL-16024: Defend against two threads making "anonymous" WorkQueues.Nat Goodspeed
2021-10-07SL-16024: Merge branch 'DRTVWR-546' into SL-16024-to-546Nat Goodspeed
2021-10-07SL-16024: Add LL::WorkQueue for passing work items between threads.Nat Goodspeed
2021-10-07SL-16024: Make LLCond::get() lock and return by value.Nat Goodspeed
2021-10-07SL-16024: Adapt llinstancetracker_test.cpp to getInstance() change.Nat Goodspeed
2021-10-07SL-16024: Return shared_ptr from LLInstanceTracker::getInstance().Nat Goodspeed
2021-10-06SL-16024: Work around VS bug regarding base-class enum.Nat Goodspeed
2021-10-06SL-16138 remove checks for now-mandatory capabilitiesDave Houlton
2021-10-06SL-16138 Add timing mark-up to shader fxnsDave Houlton
2021-10-06SL-16024: Fix ThreadSafeSchedule::tryPopFor(), tryPopUntil().Nat Goodspeed
2021-10-05SL-16024: Add ThreadSafeSchedule, a timestamped LLThreadSafeQueue.Nat Goodspeed
2021-10-05SL-16138 Avoid re-binding a shader which is already boundDave Houlton
2021-10-05DRTVWR-546 triggerDave Houlton
2021-10-04SL-16024: Don't use a lambda as default arg for universal reference.Nat Goodspeed
2021-10-04SL-16024: LLThreadSafeQueue enhancementsNat Goodspeed