Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
indentation
|
|
* Move file fetched callback to the singleton and handle all syntax id changes within the singleton
* Remove a fair number of bool checks and method relying more on callbacks to drive syntax changes.
* Don't pretty print the cache file to conserve space and to speed up xml to llsd parsing
* Clean up includes
|
|
|
|
|
|
|
|
quicker
|
|
|
|
|
|
|
|
|
|
|
|
|
|
constants and fix highlighting
|
|
|
|
|
|
the badge (to preserve memory cleanliness), but to also allow for badge reparenting so that the NEW badge works in the inventory window. This change relates to 9e0d629da1487f850beb2767bd47734c4ccc393e.
|
|
the more comprehensive texture cleanup going on, this code was causing an crash on exit when gAgentAvatarp was null. Adding a check for null before proceeding.
|
|
|
|
|
|
|
|
|
|
close.
|
|
|
|
and all of its derived descendants in order to clarify ownership of memory pointers.
|
|
LLPluginProcessParent class.
|
|
|
|
|
|
|
|
|
|
|
|
and one quick doubly-declared typedef.
|
|
error reporting that is not properly cleaned up.
|
|
reporting that is not properly cleaned up.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
leaked because the LLWearable class was not destroying itself properly.
|
|
|