Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-09 | Fix viewer version to restore update to 6.2.0 for EEP | Graham Linden | |
2019-04-09 | SL-10925, SL-10926 | Graham Linden | |
Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not). | |||
2019-04-09 | Merge | Graham Linden | |
2019-04-08 | SL-5186 | Graham Linden | |
Make projector ambiance unshadowed in both forward and deferred for consistency. | |||
2019-04-08 | Merged in graham_linden/viewer-eep-fixes (pull request #342) | Rider Linden | |
SL-10912 | |||
2019-04-08 | SL-10912 | Graham Linden | |
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params. | |||
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and ↵ | Graham Linden | |
forward rendering. Add decls for intermediate lighting values for debug. | |||
2019-04-08 | SL-10893 Remove "Show Empty Folders" option | maxim_productengine | |
2019-04-05 | Merged in graham_linden/viewer-eep-fixes (pull request #340) | Rider Linden | |
SL-10821, SL-10896, SL-10901 | |||
2019-04-05 | SL-10896 | Graham Linden | |
Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm, because it's a water shader and needs water atmo uniform values, but it's a deferred lighting shader that needs not-so-rotated lightnorms. Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse. Remove mix to preserve bumps as it was washing out shadows. | |||
2019-04-05 | SL-10821 | Graham Linden | |
Fix directionality of da and preserve bumps on completely shadowed areas. | |||
2019-04-05 | Fix spec gone wild in ALM water rendering. | Graham Linden | |
2019-04-05 | Merged in graham_linden/viewer-eep-fixes (pull request #339) | Rider Linden | |
SL-10748 | |||
2019-04-05 | SL-10748 | Graham Linden | |
Clamp far_clip for sun shadows to >= 256.0 to prevent issues when draw distance < ~100m. | |||
2019-04-05 | Merged in graham_linden/viewer-eep-fixes (pull request #338) | Rider Linden | |
SL-10854 | |||
2019-04-05 | SL-10854 part 2 | Graham Linden | |
Clamp ambient to keep shadows dark. Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred. | |||
2019-04-05 | Merge | Graham Linden | |
2019-04-05 | SL-10897 FIXED [EEP] Sliding a keyframe will not prompt to save changes ↵ | maxim_productengine | |
before closing the window. | |||
2019-04-04 | SL-10854 | Graham Linden | |
Clamp ambient contrib to get darker shadows. New PCF sampling func. | |||
2019-04-04 | Merge | Rider Linden | |
2019-04-04 | SL-10849: Select the correct notification for unchecking the parcel owners ↵ | Rider Linden | |
may override button. | |||
2019-04-04 | Merged in graham_linden/viewer-eep-fixes (pull request #336) | Rider Linden | |
SL-10887 | |||
2019-04-04 | SL-10887 | Graham Linden | |
Disable occlusion culling when rendering water reflection/refraction maps again (still getting probabalistic results for reflection map contents). :/ | |||
2019-04-04 | Merged in graham_linden/viewer-eep-fixes (pull request #335) | Rider Linden | |
SL-10886 | |||
2019-04-04 | SL-10886 | Graham Linden | |
Render sun/moon beacons in non-ALM mode too. | |||
2019-04-04 | SL-10875 FIXED [EEP] Selecting the Day Cycle window causes the previous ↵ | maxim_productengine | |
keyframe to become selected if keyframes are close together | |||
2019-04-03 | Merged in Geenz/viewer-eep-shader-fixes/BUG-226620 (pull request #333) | Rider Linden | |
Fix for BUG-226620 Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-03 | Bring back specular bloom. | Geenz | |
--HG-- branch : BUG-226620 | |||
2019-04-03 | Make sure that the SL BRDF is being applied to objects lit by the sun and moon. | Geenz | |
Fixes BUG-226620 --HG-- branch : BUG-226620 | |||
2019-04-03 | OSX hates unused variables | Rider Linden | |
2019-04-03 | Merged in graham_linden/viewer-eep-fixes (pull request #332) | Rider Linden | |
SL-10856 | |||
2019-04-03 | SL-10856 | Graham Linden | |
Make terrain *not* blend all the way to diffuse color for no reason. | |||
2019-04-03 | Merge | Rider Linden | |
2019-04-03 | SL-10189, SL-10880: Mark the day instance so that it does not try to ↵ | Rider Linden | |
reanimate a day cycle when setting a fixed sky. Add new floater for setting the shared environment to local and allowing modifications. | |||
2019-04-03 | Add shader unloads for new deferred avatar/attachment alpha/mask shadow shaders. | Graham Linden | |
2019-04-03 | Replace MAINT-8836 fix dropped in merge of 6.1.2 | Graham Linden | |
2019-04-03 | Replace dropped code from 6.1.2 for loading new avatar/attachment alpha/mask ↵ | Graham Linden | |
shadow shaders. | |||
2019-04-03 | Remove unused iterator for Xcode 10.2 happiness. | Graham Linden | |
2019-04-03 | Fix random Xcode 10.2 failures from unused vars and references to local objects. | Graham Linden | |
Modified llwindowmacosx to pass some things by value instead. | |||
2019-04-03 | SL-10876 | Graham Linden | |
Fix edge cases in determining when we can skip doing shadow rendering work. | |||
2019-04-02 | SL-10855 | Graham Linden | |
Apply sRGB colorspace to deferred cloud output. | |||
2019-04-02 | SL-10857 | Graham Linden | |
Juggle forced frag depths for moon/sun/stars/sky to get depth fighting with distant terrain...wait for it...sorted. | |||
2019-04-02 | SL-10853 | Graham Linden | |
Fix windlight shader level selection. | |||
2019-04-02 | Fix missing EOL on last line. | Graham Linden | |
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-04-02 | increment viewer version to 6.1.2 | Nat Goodspeed | |
2019-04-02 | Merged in Geenz/viewer-eep-shader-fixes (pull request #322) | Rider Linden | |
Water plane rendering improvements Approved-by: Graham Madarasz <graham@lindenlab.com> | |||
2019-04-02 | Make sure emissive is actually handled with atmospherics consistently. | Geenz | |
2019-04-01 | Scale the specular contribution to account for brighter highlights. | Geenz | |
This is more or less to achieve the non-ALM bloom behavior in most circumstances. Why scale it? Normalized blinn-phong gets brighter the higher the specular exponent. As it stood, the old spec contribution was extremely bright despite looking "correct". This is largely eyeballed, but generally looks better for all light sources applied to the surface of the water. |