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2022-10-17More work on SL-17697 LLMaterialEditor now uses new override diffing code ↵Brad Kittenbrink
when applyToSelection() gets called
2022-10-17Merged in SL-18340 (pull request #1158)Sabrina Shanman
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks
2022-10-17WIP for SL-17697 live editing now computes diffs of changed material ↵Brad Kittenbrink
properties in tinygltf schema json
2022-10-17Continuing work on SL-17697 Live editing with material overrides.Brad Kittenbrink
* Fixed Selection usage so material editor no longer hardcoded to a single object/face * made local preview hack the fallback for when the ModifyMaterialParams cap is missing
2022-10-17SL-18008 Placeholder functionality for PBR Edit buttonAndrey Kleshchev
2022-10-17SL-18008 Add Save and Edit buttons to right click menu for materialsAndrey Kleshchev
2022-10-17SL-18221 Water texture does not load after clearing cacheAndrey Kleshchev
Water texture should load only after having caps. Prefetch textures should load only after having caps. Prefetch list is now per grid
2022-10-14Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-14SL-18105 Add to/from json capability to LLGLTFMaterialDave Parks
2022-10-14Added stub handler for GLTF LargeGenericMessage as part of work on SL-18105 ↵Brad Kittenbrink
SL-17697 and SL-17698
2022-10-14Fix SL-17697 local_id usageBrad Kittenbrink (Brad Linden)
2022-10-14WIP for SL-18103 and SL-17697 live editing of materials using ↵Brad Kittenbrink (Brad Linden)
ModifyMaterialParams cap
2022-10-14SL-18293 Fix for broken wireframe mode.Dave Parks
2022-10-13SL-18190 Potential fix for sapping CPU when "sleeping"Dave Parks
2022-10-13SL-18340: Consistently use HAS_SUN_SHADOW for shader permutationCosmic Linden
2022-10-13SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLightCosmic Linden
2022-10-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-13SL-18376 Fix for transparent legacy avatar bits disappearing.Dave Parks
2022-10-13SL-18362 Fix mac shader loadingBrad Kittenbrink
2022-10-13SL-18340: Fix PBR alpha materials treating spotlight as point lightCosmic Linden
2022-10-13SL-18125 Separate GLTF permissions from normal uploadsAndrey Kleshchev
2022-10-13SL-18190 Tweak reflection probe mixing on water.Dave Parks
2022-10-13SL-18190 Fix for blurry name tags.Dave Parks
2022-10-13SL-18367 Fix for some objects rendering purple -- globally set number of ↵Dave Parks
indexed texture channels instead of allowing it to vary from one shader to the next.
2022-10-12SL-18190 Limit the number of decode threads.Dave Parks
2022-10-12SL-18316 Fix for hud attachments being invisible.Dave Parks
2022-10-12SL-18190 Fix for assert on 360 snapshot and ? fix for mac build ?Dave Parks
2022-10-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-13SL-18346 Fix a typoAndrey Kleshchev
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-12SL-18346 Fixed tools floater not editing pbr texture offsets correctlyAndrey Kleshchev
2022-10-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-12SL-18125 Material asset doesn't inherit some "uploads" permissionsAndrey Kleshchev
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-10-11SL-18190 Fix for mystery circle showing up on east side of reflection ↵Dave Parks
probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
2022-10-10Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-11SL-17653 Local materials should reuse existing pointer when present instead ↵Andrey Kleshchev
of creating a new one.
2022-10-10Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-10SL-18190 Use funky distance based error correction only on water surface ↵Dave Parks
(revisit for general use later).
2022-10-10Merged DRTVWR-559 into SL-18290Jonathan Goodman
2022-10-07Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵Dave Parks
make underWaterF and softenLightF apply water fog in linear space.
2022-10-08SL-18326 GLTF material functionality in a NotecardAndrey Kleshchev
2022-10-07SL-18190 Fix for DoFDave Parks
2022-10-07SL-18190 Rearrange render order so 3D UI has access to the depth buffer.Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-10-07SL-18190 Fix for mac buildDave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.