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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2020-05-18
Increment viewer version to 6.4.3
Nat Goodspeed
2020-05-04
Merge branch 'master' into DRTVWR-460
Andrey Lihatskiy
2020-05-04
Increment viewer version to 6.4.2
Nat Goodspeed
2020-04-28
SL-13133 Numerical camera preset names sorting order fix
Andrey Lihatskiy
2020-04-27
SL-12678 Removed auto login retry
Andrey Kleshchev
2020-04-26
Merge branch 'master' into DRTVWR-460
Andrey Lihatskiy
2020-04-23
SL-12904 Temporarily use LLSD to avoid crashes on older viewers
Mnikolenko Productengine
2020-04-21
AMD CPUs list update
Andrey Lihatskiy
2020-04-20
Restored SL-12732 after merge conflict
Andrey Kleshchev
2020-04-20
SL-13040 Fixed crash at EnvironmentPersistAcrossLogin
Andrey Kleshchev
2020-04-20
Merge branch 'master' into DRTVWR-500
Andrey Lihatskiy
2020-04-20
Increment viewer version to 6.4.1
Nat Goodspeed
2020-04-20
SL-12904 FIXED Camera Preset does not restore correctly when sitting
Mnikolenko Productengine
2020-04-14
SL-13019, fix broken varying linkage on MacOS
Dave Houlton
2020-04-13
SL-12993 Focus on avatar after saving new preset
Mnikolenko Productengine
2020-04-13
SL-13029 Fixed load order
Andrey Kleshchev
2020-04-12
SL-13029 Environment update was not applying properly
Andrey Kleshchev
2020-04-10
SL-12994 FIXED [Camera Presets] Zoom fraction should be saved as a part of Ca...
Mnikolenko Productengine
2020-04-10
SL-12999 List can go out of floater's rect, so it should consume scroll events
Andrey Kleshchev
2020-04-10
SL-12999 Removed unused variables
Andrey Kleshchev
2020-04-09
SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...
Dave Houlton
2020-04-09
SL-12999 Some menus allow mouse scroll to zoom camera
Andrey Kleshchev
2020-04-07
SL-10449: Put first shader error on new line for readability
Ptolemy
2020-04-07
SL-10449: Add dumping of shader to log file
Ptolemy
2020-04-07
SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
Dave Houlton
2020-04-07
SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ...
Ptolemy
2020-04-07
SL-10449 Fix off-by-one line numbers when dumping shader that failed to compi...
Ptolemy
2020-04-07
SL-10449 Fix ALM on OSX
Ptolemy
2020-04-07
SL-12991 [Camera Presets] Sort all Camera preset lists in the same way
Mnikolenko Productengine
2020-04-07
SL-12991 [Camera Presets] Sort all Camera preset lists in the same way
Mnikolenko Productengine
2020-04-06
SL-10993 Fixed Korean font on OSX Catalina
Andrey Lihatskiy
2020-04-06
SL-12904 FIXED Camera Preset does not restore correctly when sitting
Mnikolenko Productengine
2020-04-03
SL-11368, fix missing water uniforms for low shader settings
Dave Houlton
2020-04-03
SL-12852 Cleanup for readability
Ptolemy
2020-04-02
SL-12927 FIXED [Camera Presets] when sitting pressing ESC key causes rotation
Mnikolenko Productengine
2020-04-01
Merged in eep-fix-falloff-edit (pull request #54)
Rye Mutt
2020-04-01
Merged in eep-fix-light-color (pull request #53)
Rye Mutt
2020-03-30
Update falloff fix with changes requested in review.
Rye Mutt
2020-03-30
SL-12888 Fix space alpha megaprim not using z-test
Ptolemy
2020-03-30
Fix light falloff being corrupted when editing value via build floater spinner
Rye Mutt
2020-03-30
Fix editing light color corrupting intensity and color values
Rye Mutt
2020-03-27
Merged in davep/DRTVWR-440 (pull request #52)
Dave Parks
2020-03-27
SL-12902 Better fix for light color values in color swatch not matching light...
Runitai Linden
2020-03-27
SL-12904 FIXED Camera Preset does not restore correctly when sitting
Mnikolenko Productengine
2020-03-27
DRTVWR-440, quick fix, add return value - needed for Mac build
Dave Houlton
2020-03-27
SL-12911 Add Debug setting EnvironmentPersistAcrossLogin
Andrey Kleshchev
2020-03-27
Removed obsolete and misleading variable
Andrey Kleshchev
2020-03-26
Merged in davep/DRTVWR-440 (pull request #48)
Dave Parks
2020-03-26
SL-12902 Fix for doing the technically correct but compatibility wrong thing ...
Runitai Linden
2020-03-26
DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopy
Dave Houlton
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