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2022-10-13SL-18190 Potential fix for sapping CPU when "sleeping"Dave Parks
2022-10-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-13SL-18376 Fix for transparent legacy avatar bits disappearing.Dave Parks
2022-10-13SL-18362 Fix mac shader loadingBrad Kittenbrink
2022-10-13SL-18125 Separate GLTF permissions from normal uploadsAndrey Kleshchev
2022-10-13SL-18190 Tweak reflection probe mixing on water.Dave Parks
2022-10-13SL-18190 Fix for blurry name tags.Dave Parks
2022-10-13SL-18367 Fix for some objects rendering purple -- globally set number of ↵Dave Parks
indexed texture channels instead of allowing it to vary from one shader to the next.
2022-10-12SL-18190 Limit the number of decode threads.Dave Parks
2022-10-12SL-18316 Fix for hud attachments being invisible.Dave Parks
2022-10-12SL-18190 Fix for assert on 360 snapshot and ? fix for mac build ?Dave Parks
2022-10-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-13SL-18346 Fix a typoAndrey Kleshchev
2022-10-12SL-18190 Fix for mismatch between alpha and opaque water fog.Dave Parks
2022-10-12SL-18346 Fixed tools floater not editing pbr texture offsets correctlyAndrey Kleshchev
2022-10-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement ↵Dave Parks
"Transparent Water" checkbox.
2022-10-12SL-18125 Material asset doesn't inherit some "uploads" permissionsAndrey Kleshchev
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-10-11SL-18190 Fix for mystery circle showing up on east side of reflection ↵Dave Parks
probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
2022-10-10Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split ↵Dave Parks
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-11SL-17653 Local materials should reuse existing pointer when present instead ↵Andrey Kleshchev
of creating a new one.
2022-10-10Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-10SL-18190 Use funky distance based error correction only on water surface ↵Dave Parks
(revisit for general use later).
2022-10-10Merged DRTVWR-559 into SL-18290Jonathan Goodman
2022-10-07Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ↵Dave Parks
make underWaterF and softenLightF apply water fog in linear space.
2022-10-08SL-18326 GLTF material functionality in a NotecardAndrey Kleshchev
2022-10-07SL-18190 Fix for DoFDave Parks
2022-10-07SL-18190 Rearrange render order so 3D UI has access to the depth buffer.Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible ↵Dave Parks
with depth buffer management changes.
2022-10-07SL-18190 Fix for mac buildDave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-06Merged DRTVWR-559 into SL-18290Jonathan Goodman
2022-10-06Switch away from std::stringGeenz Linden
API expects const char* anyways.
2022-10-05Initial pass at adding KHR_debug supportGeenz
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-10-05SL-18190 Fix for mac buildDave Parks
2022-10-05Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ↵Dave Parks
and below water
2022-10-04SL-18144 Bakes On Mesh not showing in-world as AlbedoAndrey Kleshchev
2022-10-04SL-18190 Remove some commented out code.Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ↵Dave Parks
busted). WIP on reflection probe/PBR driven water shader.
2022-09-30SL-18239 Unify PBR and non-PBR treatment of ambient/SSAO/irradiance. ↵Dave Parks
Restore SSAO to release version.
2022-09-29SL-18132 Fix for errant shadow when sun shadows are disabled.Dave Parks
2022-09-29Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-09-29SL-18190 End of linear space odyssey -- just eat the conversions in ↵Dave Parks
atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
2022-09-29Better fix for DRTVWR-559 mac build breakageBrad Kittenbrink
2022-09-29fix for mac build breakage DRTVWR-559Brad Kittenbrink
2022-09-29SL-17653 Small change in material loading orderAndrey Kleshchev