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2013-04-24SH-4128 WIP - misc cleanupBrad Payne (Vir Linden)
2013-04-24SH-4128 WIP - cleanup around item link removal and callbacksBrad Payne (Vir Linden)
2013-04-24SH-4128 - more cleanup of COF-link manipulating functionsBrad Payne (Vir Linden)
2013-04-24CHUI-849 WIP, SH-4116 WIP - added simpler match check in inventory for when ↵Brad Payne (Vir Linden)
we don't need the list of matches to be returned.
2013-04-23SH-4128 WIP - rewiring various link-deleting operations to support callbacksBrad Payne (Vir Linden)
2013-04-22mergeBrad Payne (Vir Linden)
2013-04-22SH-4128 WIP - more stages of outfit change now go through the callback ↵Brad Payne (Vir Linden)
mechanism for link removals
2013-04-18SH-4116 WIP - removed follow_folder_links behavior, which was used nowhere ↵Brad Payne (Vir Linden)
and isn't really desirable currently
2013-04-18SH-4128 WIP - avoid needless called to updateLinkedObjectsFromPurge()Brad Payne (Vir Linden)
2013-04-18SH-4128 WIP - use the AISv3 inventory cap when available for cof link ↵Brad Payne (Vir Linden)
deletion, hook in to callback mechanism so all link operations should be done before outfit is worn.
2013-04-17Fix for SH-4124: Closing appearance panel also closes the edit wearable ↵prep
panel if it was active
2013-04-17SH-4061 WIP - request headers for server-bake imagesBrad Payne (Vir Linden)
2013-04-17Fix for SH-4123: outfit update corrected for edit/save/abandon sequenceprep
2013-04-17Fix for SH-4104: Inventory window does not closeprep
2013-04-16mergeBrad Payne (Vir Linden)
2013-04-16SH-4061 WIP - fix for build issues on mac, reset the retry policy on success.Brad Payne (Vir Linden)
2013-04-16Fix for SH-4108 - observer does not see the outfit change when closing ↵prep@lindenlab.com
appearance panel.
2013-04-16SH-4061 WIP - cleanupBrad Payne (Vir Linden)
2013-04-15SH-4061 WIP - improved retry policy test, turned up and fixed a bug in ↵Brad Payne (Vir Linden)
getSecondsUntilRetryAfter
2013-04-15SH-4061 - integrated LLHttpRetryPolicy with new corehttp header parsingBrad Payne (Vir Linden)
2013-04-15mergeBrad Payne (Vir Linden)
2013-04-15SH-4061 WIP - comments, timing of retriesBrad Payne (Vir Linden)
2013-04-15SH-4061 WIP - moved all retry logic into lltexturefetch, some cleanup. Debug ↵Brad Payne (Vir Linden)
setting now defines a fake failure rate.
2013-04-15SH-4061 WIP - simulated failures/image fetch retriesBrad Payne (Vir Linden)
2013-04-15Committing trivial change to test automated build change.Logan Dethrow
2013-04-15SH-4106 Significantly upgrade the HttpHeaders interface for SSB.Monty Brandenberg
Header container moves from a vector of raw lines to a vector of string pairs representing name/value pairs in headers. For incoming headers, we normalize the name to lowercase and trim it. Values are only left-trimmed. Outgoing headers are left as-is. Simple find() method for the common case, forward and reverse iterators for those few who need to do it themselves. The HTTP status line (e.g. 'HTTP/1.1 200 Ok') is no longer treated as a header to be returned to caller. Unit tests, as usual, were a bear but they absolutely ensured outgoing HTTP header conformance after the change. Grunt work paid off. LLTextureFetch was also given a second options structure for texture fetches. Same as the original but with header return to caller requested. Baked textures should use this, the other 20,000 texture fetch requests should continue to use the original.
2013-04-12SH_4061 WIP - retry policy org and testsBrad Payne (Vir Linden)
2013-04-12Sh-4035: Fix for skin changes not being reverted after cancelprep@lindenlab.com
2013-04-12SH-4061 WIP - moved retry policy to newview so it can work with either ↵Brad Payne (Vir Linden)
llmessage or CoreHttp libraries. Updated tests.
2013-04-11SH-4061 WIP - started adding retry to texture fetch, making retry policy ↵Brad Payne (Vir Linden)
compatible with old and new http libraries
2013-04-11SH-4061 WIP - moved retry policy to llmessage, added integration testBrad Payne (Vir Linden)
2013-04-10SH-4035:Added ignore message to notificationprep@lindenlab.com
2013-04-10SH-4061 WIP - less log spamming for (expected and normal) map tile failures.Brad Payne (Vir Linden)
2013-04-10SH-4061 WIP - capture http status codes from requests, restrict SB fetch ↵Brad Payne (Vir Linden)
retries to 5xx errors
2013-04-09SH-4035: Removed unneeded functional callprep@lindenlab.com
2013-04-09SH-4035: Bug fix to handle closing the panel when editing a specific wearableprep@lindenlab.com
2013-04-08mergeBrad Payne (Vir Linden)
2013-04-08SH-4061 FIX - texture fetch failures added retry logic and fault injection ↵Brad Payne (Vir Linden)
for testing
2013-04-08mergeprep
2013-04-08WIP SH-4035: confirmation when closing appearance window when changes presentprep
2013-04-08merge. pulled in sunshine-stable.Nyx Linden
2013-04-08SH-4061 WIP - added ability to un-set missing asset, do this in the case of ↵Brad Payne (Vir Linden)
FTT_SERVER_BAKE images. This is needed because 'missing' is not necessarily permanent for such images.
2013-04-05mergeNyx Linden
2013-04-05SH-4061 WIP - spelling fix, allow un-set of missing asset flag for texturesBrad Payne (Vir Linden)
2013-04-04Renaming HTTP_HEADER_* into HTTP_IN_HEADER_* and HTTP_OUT_HEADER_* to make ↵Don Kjer
it more clear which header strings should be used for incoming vs outgoing situations. Using constants for commonly used llhttpnode context strings.
2013-04-04merge with latest viewer-developmentNyx Linden
2013-04-04SH-4059 FIX other's hover parameters affects your avatar's settingNyx Linden
Added an additional sanity check to make sure that other avatars don't affect your wearables.
2013-04-03SH-4051 REVERT teen accounts unable to remove underclothes even when ↵Nyx Linden
switching outfits Reverting fix as additional problems were found that could lead to even accidental nudity. This fix is not required for the current release as it is not a regression. Will review options for fixing for the next release.
2013-04-03mergeNyx Linden
2013-04-03SH-4050 FIX camera goes below ground when avatar offset set to 0Nyx Linden
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1.