Age | Commit message (Collapse) | Author |
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First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
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gcc doesn't like passing NULL where you mean FALSE. This unsticks the linux build.
de-minimis change, no review.
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upon further review, falcon determined this fix was unnecessary.
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code reviewed by davep and falcon
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checkTexSize: wrong texture size and discard level: width: 512 Height: 512 Current Level:
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added more debug code for EXT-6791: [crashhunters] Intel 965 Crash in glCopyTexSubImage2D
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Reviewed by Nyx.
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--HG--
branch : product-engine
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in Recent Tab.
Used previously commented code which adds only online paricipants instead of current code that added all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/860/
--HG--
branch : product-engine
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Outfits tab.
Set no items text to "Loading..." when creating the wearable items list and to "There are no items in this outfit" when category is complete.
"Outhfit" is there, because wearable items list nay be empty only for them. This string was introduced, because the only situation when there are
no items shown in outfit tab is for empty outfit- because even when applying filter either all items from outfit will be shown or outfit tab won't be shown at all.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/865/
--HG--
branch : product-engine
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Removed "Run Multiple Threads" from the menu because we are not using it.
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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icons with light ones)
- Replaced dark icons with light ones
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/858/
--HG--
branch : product-engine
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Added Take Off / Detach options to the Wearing tab context menu.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/864/
--HG--
branch : product-engine
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I've found out that the only case when pressing ESC doesn't transfer focus from side tray to game area is
when a flat list view (people, groups, teleport history, etc) is focused.
So, I fixed LLFlatListView to handle pressing ESC as expected.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/862/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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introduced by fix of this bug in changeset 14331:11122e1fc5cf.
Removed "Key_" prefix from new key strings and from function that finds them, because it broke translation of old accelerator strings.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/861/
--HG--
branch : product-engine
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received from the server on login.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/863/.
--HG--
branch : product-engine
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- Fixed LLOutfitsList COF changes handler to update worn status of items removed from COF. Now they are updated based on the differences in original items' ids in COF.
- Fixed 'My Outfits' items worn status check to update depending on whether the item is linked in COF or not.
This is a kind of workaround to fix updating attachments' worn status because LLAppearanceMgr::updateAppearanceFromCOF is triggered erlier than new attachment links are fetched. When dumpItemArray(obj_items,"asset_dump: obj_item") is called from LLAppearanceMgr::updateAppearanceFromCOF, all attachment links have empty asset ids.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/859/.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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