Age | Commit message (Collapse) | Author |
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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https://bitbucket.org/lindenlab/viewer-development-materials
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editing
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possible defaults for diffuse alpha mode based on the alpha content of the diffuse texture
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https://bitbucket.org/lindenlab/viewer-development-materials
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when the TE was BUMPY_TEXTURE, but no normal map was applied
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in tex
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materials build
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material to using legacy bumps causing incorrect rendering
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object when 100% transparent.
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https://bitbucket.org/lindenlab/viewer-development-materials
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repeats display
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norm tab
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and remove haxors
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editing multiple objects
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make scale accessors get with the program
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coordinates sometimes.
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selections
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https://bitbucket.org/lindenlab/viewer-development-materials
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meter control
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